Difference between revisions of "Explicit FEA Mesh Generation"

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These nodes defined in the <tt>&lt;NodeList&gt;</tt> are connected into elements in the <tt>&lt;ElementList&gt;</tt> block.
These nodes defined in the <tt>&lt;NodeList&gt;</tt> are connected into elements in the <tt>&lt;ElementList&gt;</tt> block.
Each element is defined in an <tt>&lt;elem&gt;</tt> tag. The <tt>type</tt> attribute defines the type of [[FEA Elements|element by number]].
Each element is defined in an <tt>&lt;elem&gt;</tt> tag. Each element has attributes to define the element properties:
 
Each element has attributes to define the material for the element:


* <tt>type</tt>: the type of [[FEA Elements|element by number]].
* <tt>mat</tt> (or <tt>matl</tt> for backward compatibility): Material number in the list of [[Material Command Block#XML Input Commands|defined materials]] when referring to material [[Material Command Block#Referencing Materials in XML Files|"By Number"]]. If you are using [[Create a Mesh with Images and Shapes|images and shapes]] method to set element properties, the <tt>mat</tt> should be 0 for elements that will be set later by other commands.
* <tt>mat</tt> (or <tt>matl</tt> for backward compatibility): Material number in the list of [[Material Command Block#XML Input Commands|defined materials]] when referring to material [[Material Command Block#Referencing Materials in XML Files|"By Number"]]. If you are using [[Create a Mesh with Images and Shapes|images and shapes]] method to set element properties, the <tt>mat</tt> should be 0 for elements that will be set later by other commands.
* <tt>matname</tt>: Alternatively, materials can be specified [[Material Command Block#Referencing Materials in XML Files|"By Name"]].
* <tt>matname</tt>: Alternatively, materials can be specified [[Material Command Block#Referencing Materials in XML Files|"By Name"]].

Revision as of 12:28, 30 August 2013

To explicitly define a mesh, which can only be done in XML files, define all nodal points and all elements in lists within a <Mesh> element. Note that use of this method is very rare. You should almost always use commands to generate the mesh instead.

The Mesh Block for an Explicit Mesh

The typical structure of a <Mesh> block for explicit FEA mesh generation is as follows (the subordinate commands are described in more detail below):

<Mesh>
  <NodeList>
    <pt x='0' y='-18' temp='-100'/>
    <pt x='110' y='-18'/>
        .
        .
        .
  </NodeList>
  
  <ElementList>
     <elem type='2' mat='1' angle='0' thick='10'>1,5,69,68</elem>
     <elem type='2' mat='1' angle='0' thick='10'>5,6,70,69</elem>
        .
        .
        .
  </ElementList>
</Mesh>

<NodeList> Block

The <NodeList> block must have one <pt> tag for each nodal point. The x and y attributes give the coordinates of each point in mm. The optional temp can be used to set the temperature of the node as the temperature difference relative to the stress free temperature.

<ElementList> Block

These nodes defined in the <NodeList> are connected into elements in the <ElementList> block. Each element is defined in an <elem> tag. Each element has attributes to define the element properties:

  • type: the type of element by number.
  • mat (or matl for backward compatibility): Material number in the list of defined materials when referring to material "By Number". If you are using images and shapes method to set element properties, the mat should be 0 for elements that will be set later by other commands.
  • matname: Alternatively, materials can be specified "By Name".
  • angle: Optional material angle relevant to anisotropic materials.
  • thick: Thickness in mm (for plane stress or plane strain 2D calculations)

The value of the <elem> tags are the node numbers listed in the counter-clockwise direction. For elements with mid-side nodes, the corner nodes are first followed by the mid-side nodes. The numbers correspond to the above nodal list with the first node being numbered 1. The node numbers can be delimited by any white space, commas, colons, semicolons, or any combination of those delimiters.

Using Images and Shapes

If some elements in the explicitly defined mesh are set to mat=0, you can follow the Mesh block with image and shape commands to fill in material types, angles, and define the final mesh geometry. This option is described elsewhere