Difference between revisions of "Friction"
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Both [[MPM Input Files#Using Explicit Cracks|explicit cracks]] and [[Multimaterial MPM|multimaterial mode MPM]] can model | Both [[MPM Input Files#Using Explicit Cracks|explicit cracks]] and [[Multimaterial MPM|multimaterial mode MPM]] can model contact between surfaces using a variety of [[Contact Laws|contact laws]]. | ||
__TOC__ | __TOC__ | ||
== Introduction == | == Introduction == | ||
The contact between materials or between crack surfaces can be modeled by selecting any of the available [[Contact Laws|contact laws]]. When contact is activated and the surfaces are in contact, the tangential traction, S, is change to some function of normal force, N, and possibly other parameters of the various [[Contact Laws#Frictional Contact Laws|contact laws]]. For example, [[Coulomb Friction Law|Coulomb friction]] will set tangential traction to | |||
| | ||
<math> | <math> S = \mu N</math> | ||
where μ is the coefficient of friction. But, if the induced tangential | where μ is the coefficient of friction. But, if the induced tangential traction from surface motion is less than this value (''e.g.'', because N is low) then the contact is modeled as sticking together instead. | ||
== Setting Frictional Contact Properties == | == Setting Frictional Contact Properties == | ||
The commands below set default frictional properties for all cracks and/or default frictional properties for all material-material contact in [[Multimaterial MPM|multimaterial MPM]]. If needed, you can always customize each crack or each material-material pair to have their own frictional properties. | The commands below set default frictional properties for all cracks and/or default frictional properties for all material-material contact in [[Multimaterial MPM|multimaterial MPM]]. If needed, you can always customize each crack or each material-material pair to have their own frictional properties. The basic process is to define one or more [[Contact Laws|contact law]] and then use the commands below to assign those laws to various contact mechanics tasks. | ||
=== Friction on Explicit Cracks === | === Friction on Explicit Cracks === | ||
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[[MPM Input Files#Using Explicit Cracks|Explicit cracks]] in [[NairnMPM]] can model frictional contact. To choose the default frictional contact options for cracks in scripted files, use the command | [[MPM Input Files#Using Explicit Cracks|Explicit cracks]] in [[NairnMPM]] can model frictional contact. To choose the default frictional contact options for cracks in scripted files, use the command | ||
ContactCracks (lawID) | |||
In <tt>XML</tt> files, the default frictional contact properties for cracks are defined with a <tt><Friction></tt> command within the [[Crack Settings|<tt><Cracks></tt> element]] in the <tt><MPMHeader></tt>: | In <tt>XML</tt> files, the default frictional contact properties for cracks are defined with a <tt><Friction></tt> command within the [[Crack Settings|<tt><Cracks></tt> element]] in the <tt><MPMHeader></tt>: | ||
<Friction>( | <Friction law='(lawnum)'/> or <Friction lawname='(lawID)'/> | ||
where <tt>(lawID)</tt> is the ID of the desired [[Contact Laws#Frictional Contact Laws|frictional contact law]]. In <tt>XML</tt> files, the [[Contact Laws|contact law]] can also by selected by number (in <tt>(lawnum)</tt>) or name ([[#Notes|but not both]]). | |||
The above commands set the default frictional contact properties for crack surfaces. When a simulation only has only one crack, this setting is enough. For simulations with more than one crack, you can set [[Defining Cracks#Starting the Crack|different frictional properties]] for each crack, or convert some cracks to [[Imperfect Interfaces#Imperfect Interfaces on Explicit Cracks|imperfect interfaces]]. | The above commands set the default frictional contact properties for crack surfaces. When a simulation only has only one crack, this setting is enough. For simulations with more than one crack, you can set [[Defining Cracks#Starting the Crack|different frictional properties]] for each crack, or convert some cracks to [[Imperfect Interfaces#Imperfect Interfaces on Explicit Cracks|imperfect interfaces]]. | ||
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Contact in [[Multimaterial MPM|multimaterial mode MPM]] can model frictional contact. To choose the default frictional contact options for material-material contact in scripted files, use the command | Contact in [[Multimaterial MPM|multimaterial mode MPM]] can model frictional contact. To choose the default frictional contact options for material-material contact in scripted files, use the command | ||
ContactMM (lawID) | |||
In <tt>XML</tt> files, the default frictional contact properties for material contact are defined with a <tt><Friction></tt> command within the [[Multimaterial MPM#Multimaterial Mode Input Commands|<tt><MultimaterialMode></tt> element]] in the <tt><MPMHeader></tt>: | |||
<Friction law='(lawnum)'/> or <Friction lawname='(lawID)'/> | |||
where <tt>(lawID)</tt> is the ID of the desired [[Contact Laws|frictional contact law]]. In <tt>XML</tt> files, the [[Contact Laws|contact law]] can be selected by number (in <tt>(lawnum)</tt>) or name ([[#Notes|but not both]]). | |||
The above commands set the default frictional properties for contact between any two materials. When a simulation only has two materials contacting by friction, this setting is enough. For simulations with more than two materials, you can set different frictional properties for each material pair, or even combine material pairs interacting by friction with those connected by an [[Imperfect Interfaces|imperfect interface]], by using a [[Common Material Properties#Contact Properties|<tt>Contact</tt> material property]] for the secondly-defined material of each pair needing different contact mechanics. | |||
For [[Multimaterial MPM|multimaterial mode]] simulations with more than two materials where some contact by friction or imperfect interfaces and others should move together in single velocity fields, you can use the [[Common Material Properties#Contact Properties|shareMatField property]] in materials that should share the same field. This approach is more efficient than using "stick" [[Contact Laws|contact law]] for some material pairs. | |||
== Frictional Heating == | |||
When doing simulations that include [[Thermal Calculations|conduction calculations]], you can optionally convert the work of frictional sliding into heat. Two options are available that can be used to activate heat conversion for [[#Friction on Explicit Cracks|frictional sliding between crack surface]] and/or for [[#Friction in Multimaterial MPM|friction sliding in multimaterial contact]]. To track the total amount of friction heating, the simulation can choose <tt>Friction Work</tt> in the [[MPM Global Archiving Options|global archiving options]]. | |||
Frictional heating was improved in Fall 2015 (in [[OSParticulas]]) and in January 2016 (in [[NairnMPM]]) to use a second order method.<ref>J.A. Nairn and G. S. Smith (2016) "Generalized Contact and Improved Friction Heating the Material Point Method," in preparation.</ref> The new method can be observed to converge faster, especially in simulations with high contact forces and vibrations. | |||
== Deprecated Friction Commands == | |||
[[Contact Laws|Contact laws]] were implemented in [[NairnMPM]] (January 2016) and [[OSParticulas]] (revision 695). Prior to this new feature, frictional contact was limited to simple Coulomb friction the coefficient of friction was entered differently. This section documents the deprecated commands. They still work, but command files should be convert to the new methods documented above. | |||
=== Friction on Explicit Cracks (Deprecated) === | |||
In scripted files, default frictional contact for cracks was set using | |||
Friction (frict) | |||
In <tt>XML</tt> files, the default frictional contact properties for cracks was defined with a <tt><Friction></tt> command within the [[Crack Settings|<tt><Cracks></tt> element]] in the <tt><MPMHeader></tt>: | |||
<Friction>(frict)</Friction> | |||
The meaning of <tt>(frict)</tt> is described [[#fparams|below]]. | |||
=== Friction in Multimaterial MPM (Deprecated) === | |||
In scripted files, the default frictional contact for material-material contact was set using | |||
FrictionMM (frict) | FrictionMM (frict) | ||
In <tt>XML</tt> files, the default frictional contact properties for material contact | In <tt>XML</tt> files, the default frictional contact properties for material contact was defined with a <tt><Friction></tt> command within the [[Multimaterial MPM#Multimaterial Mode Input Commands|<tt><MultimaterialMode></tt> element]] in the <tt><MPMHeader></tt>: | ||
<Friction>(frict)</Friction> | <Friction>(frict)</Friction> | ||
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Note that <tt>XML</tt> files must always use the numeric option instead of of the text settings. | Note that <tt>XML</tt> files must always use the numeric option instead of of the text settings. | ||
The above commands set the default frictional properties for contact between any two materials. | The above commands set the default frictional properties for contact between any two materials. Custom friction (or conversion to [[Imperfect Interfaces|imperfect interface]] contact) was done using a [[Common Material Properties#Contact Properties|<tt>Friction</tt> or <tt>Interface</tt> material property]] for the secondly-defined material of each pair needing different contact mechanics. | ||
== Notes == | |||
# If you use both <tt>law</tt> and <tt>lawname</tt> attributes in the same <tt>XML</tt> command, the <tt>lawname</tt> is used to select the law. | |||
# Note than an <tt>XML</tt> file can [[Material_Command_Block#Referencing_Materials_in_XML_Files|reference materials by name or number]], but not mix these methods. The [[#Setting Frictional Contact Properties|<tt>Friction</tt> command]] should therefore always refer to contact law materials by the same method that other material commands are using reference materials (in that same <tt>XML</tt> file). | |||
== References == | |||
<references/> |
Latest revision as of 14:53, 2 January 2021
Both explicit cracks and multimaterial mode MPM can model contact between surfaces using a variety of contact laws.
Introduction
The contact between materials or between crack surfaces can be modeled by selecting any of the available contact laws. When contact is activated and the surfaces are in contact, the tangential traction, S, is change to some function of normal force, N, and possibly other parameters of the various contact laws. For example, Coulomb friction will set tangential traction to
[math]\displaystyle{ S = \mu N }[/math]
where μ is the coefficient of friction. But, if the induced tangential traction from surface motion is less than this value (e.g., because N is low) then the contact is modeled as sticking together instead.
Setting Frictional Contact Properties
The commands below set default frictional properties for all cracks and/or default frictional properties for all material-material contact in multimaterial MPM. If needed, you can always customize each crack or each material-material pair to have their own frictional properties. The basic process is to define one or more contact law and then use the commands below to assign those laws to various contact mechanics tasks.
Friction on Explicit Cracks
Explicit cracks in NairnMPM can model frictional contact. To choose the default frictional contact options for cracks in scripted files, use the command
ContactCracks (lawID)
In XML files, the default frictional contact properties for cracks are defined with a <Friction> command within the <Cracks> element in the <MPMHeader>:
<Friction law='(lawnum)'/> or <Friction lawname='(lawID)'/>
where (lawID) is the ID of the desired frictional contact law. In XML files, the contact law can also by selected by number (in (lawnum)) or name (but not both).
The above commands set the default frictional contact properties for crack surfaces. When a simulation only has only one crack, this setting is enough. For simulations with more than one crack, you can set different frictional properties for each crack, or convert some cracks to imperfect interfaces.
Friction in Multimaterial MPM
Contact in multimaterial mode MPM can model frictional contact. To choose the default frictional contact options for material-material contact in scripted files, use the command
ContactMM (lawID)
In XML files, the default frictional contact properties for material contact are defined with a <Friction> command within the <MultimaterialMode> element in the <MPMHeader>:
<Friction law='(lawnum)'/> or <Friction lawname='(lawID)'/>
where (lawID) is the ID of the desired frictional contact law. In XML files, the contact law can be selected by number (in (lawnum)) or name (but not both).
The above commands set the default frictional properties for contact between any two materials. When a simulation only has two materials contacting by friction, this setting is enough. For simulations with more than two materials, you can set different frictional properties for each material pair, or even combine material pairs interacting by friction with those connected by an imperfect interface, by using a Contact material property for the secondly-defined material of each pair needing different contact mechanics.
For multimaterial mode simulations with more than two materials where some contact by friction or imperfect interfaces and others should move together in single velocity fields, you can use the shareMatField property in materials that should share the same field. This approach is more efficient than using "stick" contact law for some material pairs.
Frictional Heating
When doing simulations that include conduction calculations, you can optionally convert the work of frictional sliding into heat. Two options are available that can be used to activate heat conversion for frictional sliding between crack surface and/or for friction sliding in multimaterial contact. To track the total amount of friction heating, the simulation can choose Friction Work in the global archiving options.
Frictional heating was improved in Fall 2015 (in OSParticulas) and in January 2016 (in NairnMPM) to use a second order method.[1] The new method can be observed to converge faster, especially in simulations with high contact forces and vibrations.
Deprecated Friction Commands
Contact laws were implemented in NairnMPM (January 2016) and OSParticulas (revision 695). Prior to this new feature, frictional contact was limited to simple Coulomb friction the coefficient of friction was entered differently. This section documents the deprecated commands. They still work, but command files should be convert to the new methods documented above.
Friction on Explicit Cracks (Deprecated)
In scripted files, default frictional contact for cracks was set using
Friction (frict)
In XML files, the default frictional contact properties for cracks was defined with a <Friction> command within the <Cracks> element in the <MPMHeader>:
<Friction>(frict)</Friction>
The meaning of (frict) is described below.
Friction in Multimaterial MPM (Deprecated)
In scripted files, the default frictional contact for material-material contact was set using
FrictionMM (frict)
In XML files, the default frictional contact properties for material contact was defined with a <Friction> command within the <MultimaterialMode> element in the <MPMHeader>:
<Friction>(frict)</Friction>
where (frict) defines the type of friction:
- (frict)=(zero or positive number) or (frict)=none - crack contact is by friction with the supplied coefficient of friction. Enter zero (or "none") for frictionless sliding.
- (frict)=stick (or a number between -1 and -9) - crack contact by stick conditions. When in contact, the two materials contact by non-slip (or stick) conditions (which means they both use the center of mass velocity), but when not in contact, they move separately.
- (frict)=ignore or (frict)=single (or a number less than -10) - ignore crack contact when modeling friction on cracks or revert to single velocity field when modeling material contact in multimaterial MPM. This setting will give poor results for cracks that are in contact. Using this setting for all multimaterial mode contact is not the same as turning off multimaterial mode. It is the same for only two materials, but discrepancies will occur when some nodes see three or more materials.
Note that XML files must always use the numeric option instead of of the text settings.
The above commands set the default frictional properties for contact between any two materials. Custom friction (or conversion to imperfect interface contact) was done using a Friction or Interface material property for the secondly-defined material of each pair needing different contact mechanics.
Notes
- If you use both law and lawname attributes in the same XML command, the lawname is used to select the law.
- Note than an XML file can reference materials by name or number, but not mix these methods. The Friction command should therefore always refer to contact law materials by the same method that other material commands are using reference materials (in that same XML file).
References
- ↑ J.A. Nairn and G. S. Smith (2016) "Generalized Contact and Improved Friction Heating the Material Point Method," in preparation.