Difference between revisions of "Isotropic Plastic Softening Material"
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For material properties, combine all options available to an [[Isotropic, Elastic-Plastic Material]] and to an [[Isotropic Softening Material]]. This material must, however, use large rotation mode (as is also required for an [[Isotropic Softening Material]]). | For material properties, combine all options available to an [[Isotropic, Elastic-Plastic Material]] and to an [[Isotropic Softening Material]]. This material must, however, use large rotation mode (as is also required for an [[Isotropic Softening Material]]). | ||
{| class="wikitable" | {| class="wikitable" | ||
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| ([[Isotropic Material#Material Properties|Isotropic Properties]]) || Enter all properties needed to define the underlying isotropic material response || varies || varies | | ([[Isotropic Material#Material Properties|Isotropic Properties]]) || Enter all properties needed to define the underlying isotropic material response || varies || varies | ||
|- | |- | ||
| | | ([[Isotropic, Elastic-Plastic Material#Material Properties|Isotropic, Elastic-Plastic Properties]]) || Enter yield properties and a hardening law || varies || varies | ||
|- | |- | ||
| | | ([[Isotropic Softening Material#Material Properties|Isotropic Softening Material]]) || Enter damage properties for initiation and for softening laws || varies || varies | ||
|- | |- | ||
| ([[Common Material Properties|other]]) || Properties common to all materials || varies || varies | | ([[Common Material Properties|other]]) || Properties common to all materials || varies || varies |
Revision as of 20:26, 8 November 2017
Constitutive Law
This MPM Material is an isotropic, elastic-plastic material that can also develop aniostropic damage. The material is available only in OSParticulas.
In the absense of damage, this material is identical to an Isotropic, Elastic-Plastic Material. In the absence of plasticity, this material is identical to an Isotropic Softening Material. If conditions allow, the material can develop both plasticity and damage with softening. Note that if plastic yield properties are below damage initiation stress, the material may have never reach stress to cause damage. But, if the plastic properties had hardening, the material can yield first and then start damage after hardening allows stresses to reach stress for initiation of damage.
Material Properties
For material properties, combine all options available to an Isotropic, Elastic-Plastic Material and to an Isotropic Softening Material. This material must, however, use large rotation mode (as is also required for an Isotropic Softening Material).
Property | Description | Units | Default |
---|---|---|---|
(Isotropic Properties) | Enter all properties needed to define the underlying isotropic material response | varies | varies |
(Isotropic, Elastic-Plastic Properties) | Enter yield properties and a hardening law | varies | varies |
(Isotropic Softening Material) | Enter damage properties for initiation and for softening laws | varies | varies |
(other) | Properties common to all materials | varies | varies |
History Variables
This material stores several history variables that track the extent of the damage and orientation of the damage plane:
- 0, 0.9, 1.1, 1.9, or 2.1 to indicate undamaged (0), damage propagation (0.9 or 1.1), or post failure (decohesion) state of the particle (1.9 or 2.1). 0.9 and 1.9 indicate the failure initiated by tensile strength while 1.1 and 2.1 indicate failure initiated by shear strength.
- δn or the maximum normal cracking strain.
- δxy or the maximum x-y shear cracking strain.
- δxz or the maximum x-z cracking strain (zero for 2D).
- dn or damage variable for normal loading. It varies from 0 to 1 where 1 is complete damage or failure.
- dxy or damage variable for x-y shear loading. It varies from 0 to 1 where 1 is complete damage or failure.
- dxz or damage variable for x-z shear loading. It varies from 0 to 1 where 1 is complete damage or failure (zero for 2D).
- For 2D it is cos(θ), but for 3D it is Euler angle α.
- For 2D it is sin(θ), but for 3D it is Euler angle β.
- For 2D it is not used, but for 3D it is Euler angle γ.
- Ac/Vp where Ac is crack area within the particle and Vp is particle volume.
- Relative strength derived at the start by strengthCoefVariation property.
Variables 8-10 define the normal to the damage crack plane. For 2D, θ is the counter clockwise angle from the x axis to the crack normal. For 3D, (α, β, γ) are the three Euler angles for the normal direction using a Z-Y-Z rotation scheme. You can use the damagenormal archiving option to save enough information for plotting the normal. Although damaged normal is a unit vector, it is archived with magnitude equal to Ac/Vp (which gets another history variable archived and the value is used for some visualization options).
This material also tracks the cracking strain which can be saved by using the plasticstrain archiving option. The strain is archived in the global axis system. If you also archive the damagenormal, you will be able to plot a vector along the crack-opening displacement vector.
Examples
Material "isosoft","Isotropic Softening Material",50 E 1000 nu .33 a 60 rho 1 largeRotation 1 Initiation MaxPrinciple sigmac 30 tauc 20 SofteningI Linear I-Gc 10000 SofteningII Linear II-Gc 10000 Done