Difference between revisions of "Coulomb Friction Law"

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| coeffStatic || The static coefficient of friction. If this optional static coefficient of friction is changed to a positive number, it must be greater than the dynamic coefficient or friction. || none || -1
| coeffStatic || The static coefficient of friction. If this optional static coefficient of friction is changed to a positive number, it must be greater than the dynamic coefficient or friction. || none || -1
|-
|-
| displacementOnly<br>Dc || These properties implemented some alternative methods for detecting contact. They are not longer implemented. If an old file enters values, the output that that contact law will explained the feature is "no longer used." || none || 0
| displacementOnly<br>Dc || These properties implemented some alternative methods for detecting contact. They are no longer implemented. If an old file enters values, the output for that contact law will explain the feature is "no longer used." || none || none
|}
|}



Latest revision as of 11:22, 26 March 2026

Description

This frictional contact law implements simple Coulomb friction law where

      [math]\displaystyle{ S_{slide} = \mu_d N \quad{\rm if}\quad S_{stick}\gt \mu_s N }[/math]

and µd and µs are the dynamic and static coefficients of friction. In other words, the sliding will begin when it overcomes the static frictional force, but thereafter will slide with the dynamic coefficient of friction. Note that in dynamic simulations, a static coefficient of friction often has little effect. One solution is to implement a smooth transition from µs to µd, which can be done by switching to the Adhesive Friction Law.

If the friction coefficient is entered as a negative number, then surfaces stick whenever they are in contact but are allowed to move freely when separated. If the static friction coefficient is less than the dynamic friction coefficient, then it is ignored.

Properties

The properties for this law are:

Property Description Units Default
coeff The dynamic coefficient of friction none 0
coeffStatic The static coefficient of friction. If this optional static coefficient of friction is changed to a positive number, it must be greater than the dynamic coefficient or friction. none -1
displacementOnly
Dc
These properties implemented some alternative methods for detecting contact. They are no longer implemented. If an old file enters values, the output for that contact law will explain the feature is "no longer used." none none

Comments on Parameters

  1. The displacementOnly Parameter: this parameter should almost always be zero. In simulations that are known to always be in contact, displacementOnly=1 sometimes helps the simulation results. The displacementOnly<0 option to require some tensile stress before loss of contact rarely helps. For one thing, it is not clear how to calculate frictional sliding force when interface is in tension. The code treats tensile stress as a frictionless interface, but will enforce sticking in the normal direction.
  2. The Dc Parameter: Displacement between two surfaces transitions from zero stiffness when separated to infinite stiffness when in contact. The Dc parameter changes the stiffness when in contact to be treated like a Linear Imperfect Interface and uses interface methods to re-evaluate interfacial separation. This parameter can sometimes help, but also can have a very large effect. Its use adds another parameter with little guidance for selecting its' value.