FEA Mesh Generation Commands
The best way to generate an FEA mesh is to use Keypoint, Path, and Area commands. Advanced mesh generation can be done with image files and shape commands.
Scripted Input Files
In scripted input files, you build the mesh by using multiple mesh generation commands. These commands are usually grouped together, but may be at various locations in the input file. For example, a simple 2D, rectangular mesh of width #length, height #height, and thickness #thick with #horiz elements in the horizontal direction and #vert elements in the vertical direction (where terms beginning in number signs are script variables) can be created with:
Area #matname$,#thick Path "Bottom",#horiz Keypoint "BotLeft",0,0 Keypoint "BotRight",#length,0 EndPath Path "Right",#vert Keypoints "BotRight" Keypoint "TopRight",#length,#height EndPath Path "Top",#horiz Keypoints "TopRight" Keypoint "TopLeft",0,#height EndPath Path "Left",#vert Keypoints "TopLeft","BotRIght" EndPath EndArea Resequence "BotRight"
Basic Commands
The fundamental commands for generating a mesh are
- Area: Define an area for mesh generation.
- Path: Define a path used in defining areas.
- Paths: Add multiple defined paths to an area.
- Keypoint: Define a keypoint used in defining paths
- Keypoints: Add multiple defined keypoints to a path.
Mesh Attribute Commands
- <a href="Origin.html">Origin</a>: Define coordinate system origin for entry of <a href="keypoint.html">Keypoints</a> using polar coordinates.
- <a href="element.html">Element</a>: Define type of element to use in the mesh.
- <a href="fliptriangles.html">FlipTriangles</a>: Select the direction of triangular elements in meshes that use those elements.
- <a href="resequence.html">Resequence</a>: To turn on the option to resequence the nodes, which will minimize the bandwidth of the problem and speed the calculations.
Creating a Mesh Using Image and Shape Commands
See Create a Mesh with Images and Shapes.
XML Input Files
In XML input files, you build the mesh with mesh generation commands that must be within a single Mesh block:
<Mesh> <Keypoints> <pt x='0' y='0' id='lowerleft'/> <pt x='0' y='10' id='upperleft'/> <pt x='50' y='0' id='lowerright'/> <pt x='50' y='10' id='upperright'/> </Keypoints> <Path id="bottom" intervals='6' ratio='1'> <keypt id='lowerleft'/> <keypt id='lowerright'/> </Path> <Path id="right" intervals='3'> <keypt id='lowerright'/> <keypt id='upperright'/> </Path> <Path id="top" intervals='6'> <keypt id='upperright'/> <keypt id='upperleft'/> </Path> <Path id="left" intervals='3'> <keypt id='upperleft'/> <keypt id='lowerleft'/> </Path> <<a href="#Areas"><code>Area</code></a> mat="1" thick="10" type="4" flip="0" angle="0"> <path id="bottom"/> <path id="right"/> <path id="top"/> <path id="left"/> </Area> </Mesh> <!-- image and shape methods to set element properties --> <BMP name="MatImage.bmp" width="50" angles="MatAngles.bmp"> <Origin x="0" y="0"/> <Intensity mat="2" imin="76" imax="255"> <Thickness units="mm">1</Thickness> </Intensity> <Intensity mat="3" imin="1" imax="75"> <Thickness units="mm">1</Thickness> </Intensity> <Intensity imin="0" imax="255" minAngle="0.000000" maxAngle="90.000000"/> </BMP> <Body mat='1' angle='0' thick='1'> <Oval units='mm' xmin='10' xmax='40' ymin='10' ymax='40'/> <Rect units='mm' xmin='10' xmax='40' ymin='10' ymax='40'/> </Body> <Hole> <Rect xmin='20' xmax='30' ymin='20' ymax='30'/> </Hole>
Mesh Generation Commands
The fundamental XML commands for generating a mesh are:
- Area: Define an area for mesh generation.
- Path: Define a path used in defining areas.
- Keypoints: Define a keypoint used in defining paths
Paths
Following the <Keypoints>, there are a series of <Path> commands that link the key points into lines or arcs and define mesh information along those paths. Subordinate to each <Path> command are a series of <keypt> commands that list the key points that define the path. Use two key points to define a line or three key points to define an arc. Currently the path can only have two or three key points. The key points are selected by their id. The attributes for a <Path> command are:
- id: An id for the path. The id's can be text or numbers and must be unique among all paths.
- intervals: Number of elements along this path when it is meshed into an area.
- ratio: Ratio of the size of the first element along the path to the last one. If ratio<0, then the absolute size of the first element on the path with be |ratio|. The default is 1.0 which gives equally sized elements.