Difference between revisions of "User Defined Functions"
(26 intermediate revisions by the same user not shown) | |||
Line 100: | Line 100: | ||
<li><math>{\rm tri}(x) = \left\{\begin{array}{ll} 1-|x| & |x| < 1 \\ | <li><math>{\rm tri}(x) = \left\{\begin{array}{ll} 1-|x| & |x| < 1 \\ | ||
0 & |x| \ge1 \end{array}\right.</math> | 0 & |x| \ge1 \end{array}\right.</math> | ||
</li> | |||
<li><math>{\rm mod}(x,y) = {\rm fmod}(x,y) = x-{\rm floor}(x/y)*y</math> | |||
</li> | </li> | ||
</ul> | </ul> | ||
For example, to apply a ramp from 0 to t<sub>f</sub>, use x = t/t<sub>f</sub>; to apply a ramp from t<sub>s</sub> to t<sub>f</sub>,use x = (t-t<sub>s</sub>)/(t<sub>f</sub>-t<sub>s</sub>) | For example, to apply a ramp from 0 to t<sub>f</sub>, use x = t/t<sub>f</sub>; to apply a ramp from t<sub>s</sub> to t<sub>f</sub>,use x = (t-t<sub>s</sub>)/(t<sub>f</sub>-t<sub>s</sub>). | ||
<li>Functions can include <tt>pi</tt> (or <tt>Pi</tt> or <tt>PI</tt>) for the number π. | <li>Functions can include <tt>pi</tt> (or <tt>Pi</tt> or <tt>PI</tt>) for the number π. | ||
Line 114: | Line 116: | ||
== Notes == | == Notes == | ||
The cosramp(A,x) and sinbox(A,x) are useful for gradually applying velocity or displacement at the start of the simulation rather than instantaneously | === Integrals and Derivatives === | ||
The cosramp(A,x) and sinbox(A,x) are useful for gradually applying velocity or displacement at the start of the simulation rather than instantaneously applying some velocity or displacement at time zero. To interchange between velocity and displacement, it is useful to evaluate their integrals and derivatives: | |||
| | ||
Line 130: | Line 134: | ||
| | ||
<math>{d\bigl({\rm sinbox}(A,x)\bigr)\over dx} = \left\{\begin{array}{ll} 0 & x\le0 \\ {A\pi}\cos(\pi x) & 0<x<1 \\ | <math>{d\bigl({\rm sinbox}(A,x)\bigr)\over dx} = \left\{\begin{array}{ll} 0 & x\le0 \\ {A\pi}\cos(\pi x) & 0<x<1 \\ | ||
0 & x \ge 1 \end{array}\right. = \pi A {\rm sign}(x) - {\rm cosramp}(2\pi A,x)</math> | 0 & x \ge 1 \end{array}\right. = \pi A\thinspace {\rm sign}(x) - {\rm cosramp}(2\pi A,x)</math> | ||
=== Ramp to Desired Velocity === | === Cosine Ramp to Desired Velocity === | ||
In problems with constant velocity loading, it might be preferable to ramp velocity to the desired velocity V over some ramp time t<sub>r</sub> rather start the problem at time zero with velocity V. The ramped-up velocity can be done using the cosramp(A,x) function by setting A = V and x = t/t<sub>r</sub> or: | In problems with constant velocity loading, it might be preferable to ramp velocity to the desired velocity V over some ramp time t<sub>r</sub> rather start the problem at time zero with velocity V. The ramped-up velocity can be done using the cosramp(A,x) function by setting A = V and x = t/t<sub>r</sub> or: | ||
Line 143: | Line 147: | ||
| | ||
<math>d(t) = \left\{\begin{array}{ll} {V\over 2}\left(t-{t_r\over \pi}\sin\left({\pi t\over t_r}\right)\right) & t<t_r \\ | <math>d(t) = \left\{\begin{array}{ll} {V\over 2}\left(t-{t_r\over \pi}\sin\left({\pi t\over t_r}\right)\right) & t<t_r \\ | ||
V\left(t-{t_r\over 2}\right) & | V\left(t-{t_r\over 2}\right) & t \ge t_r \end{array}\right.</math> | ||
In terms of defined functions, this displacement can be written | In terms of defined functions, this displacement can be written | ||
<math>d(t) = { | <math>d(t) = {Vt_r\over2}\left[\frac{t}{t_r} + \left(\frac{t}{t_r}-1\right){\rm sign}\left(\frac{t}{t_r}-1\right) - {\rm sinbox}\left({1\over\pi},{t\over t_r}\right)\right]</math> | ||
For example, to ramp to V and then hold constant velocity until reaching desired displacement d<sub>max</sub>, the simulation time should be set to: | For example, to ramp to V and then hold constant velocity until reaching desired displacement d<sub>max</sub>, the simulation time should be set to: | ||
Line 155: | Line 159: | ||
The first term is the simulation time using constant velocity while the second term is the extra time needed because the velocity was ramped to velocity V over time t<sub>r</sub>. | The first term is the simulation time using constant velocity while the second term is the extra time needed because the velocity was ramped to velocity V over time t<sub>r</sub>. | ||
=== Ramp to Desired Displacement === | === Cosine Ramp to Desired Displacement === | ||
Rather that apply displacement instantaneously, which would be an impact problem, it might be preferable to ramp to displacement d over ramp time t<sub>r</sub>. A displacement function would be | Rather that apply displacement instantaneously, which would be an impact problem, it might be preferable to ramp to displacement d over ramp time t<sub>r</sub>. A displacement function would be | ||
Line 162: | Line 166: | ||
<math>d(t) = {\rm cosramp}\left(d,{t\over t_r}\right)</math> | <math>d(t) = {\rm cosramp}\left(d,{t\over t_r}\right)</math> | ||
Differentiating this displacement to get velocity that | Differentiating this displacement to get velocity that must be applied as a boundary condition gives | ||
| | ||
Line 171: | Line 175: | ||
| | ||
<math>v_{max} = {\pi d\over 2t_r}</math> | <math>v_{max} = {\pi d\over 2t_r}</math> | ||
=== Linear Ramp to Desired Displacement === | |||
To ramp to a displacement d over time t<sub>r</sub> with a constant velocity, the ramp velocity is | |||
| |||
<math>v(t) = {\rm box}\left({d\over t_r},{t\over t_r}\right)</math> | |||
The displacement corresponding to this velocity is | |||
| |||
<math>d(t) = {\rm ramp}\left(d,{t\over t_r}\right)</math> | |||
=== Loading and Unloading Cycles === | |||
To ramp at velocity v<sub>r</sub> from t<sub>0</sub> and t<sub>0</sub>+t<sub>r</sub> then unload using the reverse velocity from t<sub>0</sub>+t<sub>r</sub> to t<sub>0</sub>+2t<sub>r</sub>, the velocity is: | |||
| |||
<math>v(t) = {\rm box}\left(v_r,{t-t_0\over t_r}\right)-{\rm box}\left(v_r,{t-t_0-t_r\over t_r}\right) | |||
= {\rm box}\left(v_r,{t-t_0\over 2t_r}\right){\rm sgn}(t_0+t_r-t)</math> | |||
The displacement corresponding to this velocity is | |||
| |||
<math>d(t) = v_rt_r {\rm tri}\left({t-t_0\over t_r}-1\right)</math> | |||
A sequence of loading and unloading steps can be created by defining periodic function as explained in the next section. | |||
=== Periodic Boundary Condition Function === | |||
The <tt>mod(A,x)</tt> function is useful for defining any periodic boundary condition function of time. First create any function of time that is well defined over a given cycle time <tt>t<sub>c</sub></tt>. To define a periodic function replace every "<tt>t</tt>" in that function with "<tt>mod(t,t<sub>c</sub>)</tt>". The result will be a periodic function that will repeat the same defined cycle as long as the simulations keeps running. For example, a sequence of triangular displacements from the previous section's example staring at the beginning (t<sub>0</sub>=0) could be defined with: | |||
| |||
<math>v(t) = {\rm box}\left(v_r,{{\rm mod}(t,2t_r)\over t_r}\right)-{\rm box}\left(v_r,{{\rm mod}(t,2t_r)-t_r\over t_r}\right)</math> | |||
=== Rigid Rotation === | |||
See [[Rigid Material#Rotation of Rigid Object|Rigid Material]] documentation for details on moving a plot of rigid particles in rigid rotation about a point. |
Latest revision as of 10:31, 16 November 2024
Some commands let you set properties using a function that is evaluated at run time.
Function Variables
When a user-defined function option is allowed in any command, you can enter any valid function of the following variables when doing MPM simulations:
- x - x position in length units
- y - y position in length units
- z - z position in length units
- t - current time in alt time units
- dt - the time step in alt time units
- q - particle rotation in radians about the z (or θ if axisymmetric) axis
For FEA calculations, the following variables are allowed and may refer to position of element centroid or node depending on the command:
- x - x position in length units
- y - y position in length units
- r - radial position of axisymmetric calculations in length units (synonym for x).
- z - axial position of axisymmetric calculations in length units (synonym for x)
When a user-defined function is used, it will be calculated using these variables and should return a result in the units expected by the command. Note that commands that allow functions may only allow a subset of these variables (due to command context). You can refer to each command for the allowed variables. For example, some MPM options (as detailed in their documentation) require the function to depend only on time. Particle-based MPM boundary conditions let the function depend on clockwise particle rotational angle q about the z axis (in radians), which allows rotation of the boundary conditions with the particle. Note that q is particle rotation since the start of the simulation and will differ from material angle if the particle started with a non-zero orientation angle (i.e., the current material angle is the sum of q and its initial angle).
When setting up MPM simulations or FEA calculations, a few more variables are sometimes allowed:
- R - radial position in length units for axisymmetric calculation; R is a synonym for x, which also works
- Z - axial position in length units for axisymmetric calculation; Z is a synonym for y, which also works
- D - distance from origin length units
- T - counter-clockwise angle (in radians) from the positive x axis (i.e., θ in polar coordinates)
Here (R,Z) are axisymmetric coordinates and (D,T) are polar coordinates, where D is distance from the origin to the (x,y) (or (R,Z) if axisymmetric) point (in length units) and T is counter-clockwise angle (in radians) from the positive x (or R if axisymmetric) axis to the point. These extra variables are only allowed in:
- MPM Region commands or <Body> blocks to set initial particle velocity, angular momentum, or rotation angle (also for development membranes in OSParticulas.
- <Deform> block to set initial particle displacement.
- FEA Area command or <Area> block to set initial material angle.
- FEA Temperature command or <Temperature> element to set initial temperature on the nodes.
Function Format
Some details on entering functions are:
- In scripted files, the function must be enclosed in quotes (e.g., "x^2+y^2") to prevent it from being evaluated as a command expression prior to being used in the analysis.
- Enter variables simply as x, y, etc., and not with the preceding "#" used for command expression variables.
- Operators: The function uses standard operators + - * / and ^ with standard operator precedence for addition, subtraction, multiplication, division, and raising to a power.
- The function can contain the following defined functions:
- sin(x), cos(x), and tan(x) - trigonometric function of angle in radians.
- asin(x), acos(x), and atan(x) - inverse trigonometric function with result in radians.
- sqrt(x) - square root.
- log(x) and ln(x) - log base 10 and natural log, respectively (note these are different than log functions used in command expressions in scripted files due to different math expression parser in the code engines).
- exp(x) - exponential of x.
- abs(x) - absolute value of x.
- int(x) - integer part of x as next lower integer. For negative numbers, it is next lower integer or int(-3.4)=-4.
- Sinh(x), Cosh(x), and Tanh(x) - hyperbolic trigonometric functions. (note the initial uppercase is needed here, and differs from scripted command expressions due to different math expression parser in the code engines).
- erf(x) and erfc(x) - error function and error function complement.
- The following functions are helpful if creating boundary conditions:
- [math]\displaystyle{ {\rm ramp}(A,x) = \left\{\begin{array}{ll} 0 & x\le 0 \\ Ax & 0\lt x\lt 1 \\ A & x \ge 1 \end{array}\right. }[/math]
- [math]\displaystyle{ {\rm cosramp}(A,x) = \left\{\begin{array}{ll} 0 & x\le 0 \\ {A\over 2}\left(1-\cos(\pi x)\right) & 0\lt x\lt 1 \\ A & x \ge 1 \end{array}\right. }[/math]
- [math]\displaystyle{ {\rm box}(A,x) = \left\{\begin{array}{ll} 0 & x\le 0 \\ A & 0\lt x\lt 1 \\ 0 & x \ge 1 \end{array}\right. }[/math]
- [math]\displaystyle{ {\rm sinbox}(A,x) = \left\{\begin{array}{ll} 0 & x\le 0 \\ A\sin(\pi x) & 0\lt x\lt 1 \\ 0 & x \ge 1 \end{array}\right. }[/math]
- [math]\displaystyle{ {\rm sgn}(x) = \left\{\begin{array}{ll} -1 & x \lt 0 \\ 0 & x = 0 \\ +1 & x \gt 0 \end{array}\right. }[/math]
- [math]\displaystyle{ {\rm sign}(x) = \left\{\begin{array}{ll} 0 & x \lt 0 \\ 1 & x \ge0 \end{array}\right. }[/math]
- [math]\displaystyle{ {\rm tri}(x) = \left\{\begin{array}{ll} 1-|x| & |x| \lt 1 \\ 0 & |x| \ge1 \end{array}\right. }[/math]
- [math]\displaystyle{ {\rm mod}(x,y) = {\rm fmod}(x,y) = x-{\rm floor}(x/y)*y }[/math]
For example, to apply a ramp from 0 to tf, use x = t/tf; to apply a ramp from ts to tf,use x = (t-ts)/(tf-ts).
- Functions can include pi (or Pi or PI) for the number π.
- Exponential Notation: numbers can have "e" or "E" for powers of ten such as 1.4e3 for 1400.
- Extra spaces in the function are ignored.
Notes
Integrals and Derivatives
The cosramp(A,x) and sinbox(A,x) are useful for gradually applying velocity or displacement at the start of the simulation rather than instantaneously applying some velocity or displacement at time zero. To interchange between velocity and displacement, it is useful to evaluate their integrals and derivatives:
[math]\displaystyle{ \int_0^x {\rm sinbox}(A,u)du = {A\over\pi}\bigl(1-\cos(\pi x)\bigr) = {\rm cosramp}\left({2A\over\pi},x\right) }[/math]
[math]\displaystyle{ \int_0^x {\rm cosramp}(A,u)du = \left\{\begin{array}{ll} {A\over 2}\left(x-{\sin(\pi x)\over \pi}\right) & x\lt 1 \\ A\left(x-{1\over 2}\right) & x \ge 1 \end{array}\right. = {A\over 2}\bigl(x + (x-1){\rm sign}(x-1)\bigr) - {\rm sinbox}\left({A\over2\pi},x\right) }[/math]
[math]\displaystyle{ {d\bigl({\rm cosramp}(A,x)\bigr)\over dx} = {A\pi\over 2}\sin(\pi x) = {\rm sinbox}\left({A\pi\over 2},x\right) }[/math]
[math]\displaystyle{ {d\bigl({\rm sinbox}(A,x)\bigr)\over dx} = \left\{\begin{array}{ll} 0 & x\le0 \\ {A\pi}\cos(\pi x) & 0\lt x\lt 1 \\ 0 & x \ge 1 \end{array}\right. = \pi A\thinspace {\rm sign}(x) - {\rm cosramp}(2\pi A,x) }[/math]
Cosine Ramp to Desired Velocity
In problems with constant velocity loading, it might be preferable to ramp velocity to the desired velocity V over some ramp time tr rather start the problem at time zero with velocity V. The ramped-up velocity can be done using the cosramp(A,x) function by setting A = V and x = t/tr or:
[math]\displaystyle{ v(t) = {\rm cosramp}\left(V,{t\over t_r}\right) }[/math]
Integrating this velocity, the resulting displacement is:
[math]\displaystyle{ d(t) = \left\{\begin{array}{ll} {V\over 2}\left(t-{t_r\over \pi}\sin\left({\pi t\over t_r}\right)\right) & t\lt t_r \\ V\left(t-{t_r\over 2}\right) & t \ge t_r \end{array}\right. }[/math]
In terms of defined functions, this displacement can be written
[math]\displaystyle{ d(t) = {Vt_r\over2}\left[\frac{t}{t_r} + \left(\frac{t}{t_r}-1\right){\rm sign}\left(\frac{t}{t_r}-1\right) - {\rm sinbox}\left({1\over\pi},{t\over t_r}\right)\right] }[/math]
For example, to ramp to V and then hold constant velocity until reaching desired displacement dmax, the simulation time should be set to:
[math]\displaystyle{ t_{max} = {d_{max}\over V} + {t_r\over 2} }[/math]
The first term is the simulation time using constant velocity while the second term is the extra time needed because the velocity was ramped to velocity V over time tr.
Cosine Ramp to Desired Displacement
Rather that apply displacement instantaneously, which would be an impact problem, it might be preferable to ramp to displacement d over ramp time tr. A displacement function would be
[math]\displaystyle{ d(t) = {\rm cosramp}\left(d,{t\over t_r}\right) }[/math]
Differentiating this displacement to get velocity that must be applied as a boundary condition gives
[math]\displaystyle{ v(t) = {\pi d\over 2t_r}\sin\left({\pi t\over t_r}\right) = {\rm sinbox}\left({\pi d\over 2t_r},{t\over t_r}\right) }[/math]
The maximum velocity used during this loading is
[math]\displaystyle{ v_{max} = {\pi d\over 2t_r} }[/math]
Linear Ramp to Desired Displacement
To ramp to a displacement d over time tr with a constant velocity, the ramp velocity is
[math]\displaystyle{ v(t) = {\rm box}\left({d\over t_r},{t\over t_r}\right) }[/math]
The displacement corresponding to this velocity is
[math]\displaystyle{ d(t) = {\rm ramp}\left(d,{t\over t_r}\right) }[/math]
Loading and Unloading Cycles
To ramp at velocity vr from t0 and t0+tr then unload using the reverse velocity from t0+tr to t0+2tr, the velocity is:
[math]\displaystyle{ v(t) = {\rm box}\left(v_r,{t-t_0\over t_r}\right)-{\rm box}\left(v_r,{t-t_0-t_r\over t_r}\right) = {\rm box}\left(v_r,{t-t_0\over 2t_r}\right){\rm sgn}(t_0+t_r-t) }[/math]
The displacement corresponding to this velocity is
[math]\displaystyle{ d(t) = v_rt_r {\rm tri}\left({t-t_0\over t_r}-1\right) }[/math]
A sequence of loading and unloading steps can be created by defining periodic function as explained in the next section.
Periodic Boundary Condition Function
The mod(A,x) function is useful for defining any periodic boundary condition function of time. First create any function of time that is well defined over a given cycle time tc. To define a periodic function replace every "t" in that function with "mod(t,tc)". The result will be a periodic function that will repeat the same defined cycle as long as the simulations keeps running. For example, a sequence of triangular displacements from the previous section's example staring at the beginning (t0=0) could be defined with:
[math]\displaystyle{ v(t) = {\rm box}\left(v_r,{{\rm mod}(t,2t_r)\over t_r}\right)-{\rm box}\left(v_r,{{\rm mod}(t,2t_r)-t_r\over t_r}\right) }[/math]
Rigid Rotation
See Rigid Material documentation for details on moving a plot of rigid particles in rigid rotation about a point.