Difference between revisions of "Material Point Reservoir"
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Simulations in NairnMPM are currently limited to a fixed number of particles. To allow for simulations options to delete particles or inject particles, the code implements a reservoir of material points. This reservoir is currently only implemented in [[OSParticulas]] but will be moved to NairnMPM soon. | Simulations in NairnMPM are currently limited to a fixed number of particles. To allow for simulations options to delete particles or inject particles, the code implements a reservoir of material points. This reservoir is currently only implemented in [[OSParticulas]] but will be moved to NairnMPM soon. | ||
The reservoir is created automically for all simulations (unless you are using | |||
== Deleting Particles == | == Deleting Particles == |
Revision as of 10:02, 12 November 2021
Introduction
Simulations in NairnMPM are currently limited to a fixed number of particles. To allow for simulations options to delete particles or inject particles, the code implements a reservoir of material points. This reservoir is currently only implemented in OSParticulas but will be moved to NairnMPM soon.
The reservoir is created automically for all simulations (unless you are using
Deleting Particles
Any feature that deletes particles, moves those particle into the reservoir. The current options to delete particles are
- LeaveLimit Command - if this command's (maxNum) parameter is negative, particle that leave the grid are deleted from the simulation.
- DeleteLimit Command - if this command's (maxNum) parameter is greater than 1, particles that develop nan are deleted from the simulation.
- DeleteDamaged Custom Task - this tasks can delete damaged particles after decohesion.
- JWLPlusPlus Material - this material has an option to delete gas particles a sufficient distance from the ignition site.
Injecting Particles
Currently, the only options for injecting particles are in custom tasks. The only built-in custom task that injects particles is:
- FluidSource Custom Task - to inject liquid particles at a specified rate and at a specified location.
User-written custom tasks can also inject particles and more documentation on writing such tasks will be provided soon.
Filling the Reservoir
To allow custom tasks to inject particles, the reservoir normally needs to be seeded with enough material points for the injection process. The command to fill the reservoir in scripted files is:
Fill (num),(matid),<(lx)>,<(ly)>,<(lz)>
In XML files, the reservoir is filled using a Fill element that must be within the single <MaterialPoints> element in the input file:
<MaterialPoints> <Fill num='(num)' mat='(matid)' lx='(lx)' ly='(ly)' lz='(lz)'/> </MaterialPoints>
where
- (num) is the number of material points to put into the reservoir.
- (matid) is the material ID for a previously defined material (which must be a material number in XML files).
- (lx), (ly), and (lz) optionally specify the size of the material point in length units. If these optional parameters are not provided, the material points will use the default size for the simulation (as set using the PtsPerElement command). When a custom task injects particles of a certain size, that size must made available in the reservoir by use a matching size in this command.