Difference between revisions of "Friction"

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== Friction on Explicit Cracks ==
== Friction on Explicit Cracks ==


[[MPM Input Files#Using Explicit Cracks|Explicit cracks]] in [[NairnMPM]] can model frictional contact. To choose the default frictional contact options for cracks in scripted file, use the command
[[MPM Input Files#Using Explicit Cracks|Explicit cracks]] in [[NairnMPM]] can model frictional contact. To choose the default frictional contact options for cracks in scripted files, use the command


  Friction (frict)
  Friction (frict)
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  <Friction>(frict)</Friction>
  <Friction>(frict)</Friction>


The meaning of <tt>(frict)</tt> is described [[#iiparams|below]].
The meaning of <tt>(frict)</tt> is described [[#fparams|below]].


The above commands set the default frictional contact properties for crack surfaces. When a simulation only has only one crack, this setting is enough. For simulations with more than one crack, you can set different frictional properties, or cracks with frictional contact with [[Imperfect Interfaces|cracks as interfaces]], by settings available when [[Defining Cracks|defining the cracks]].
The above commands set the default frictional contact properties for crack surfaces. When a simulation only has only one crack, this setting is enough. For simulations with more than one crack, you can set different frictional properties, or cracks with frictional contact with [[Imperfect Interfaces|cracks as interfaces]], by settings available when [[Defining Cracks|defining the cracks]].


== Friction in Multimaterial MPM ==
== Friction in Multimaterial MPM ==
Contact in [[Multimaterial MPM|multimaterial mode MPM]] can model frictional contact. To choose the default frictional contact options for material-material contact in scripted files, use the command
FrictionMM (frict)
In <tt>XML</tt> files, the default frictional contact properties for material contact are defines with a <tt><Friction></tt> command within the [[Multimaterial MPM|<tt><MultimaterialMode></tt> element]] in the <tt><MPMHeader></tt>:
<Friction>(frict)</Friction>
<span id="fparams">where</span> <tt>(frict)</tt> defines the type of friction:
* <tt>(frict) = (zero or positive number)</tt> or  <tt>(frict) = none</tt> - crack contact is by friction with the supplied coefficient of friction. Enter zero for frictionless sliding.
* <tt>(frict) = stick</tt> (or a number between -1 and -9) - crack contact by stick conditions. They stick when contact is
detected, but move freely apart when separated.
* <tt>(frict) = ignore</tt> or <tt>(frict) = single</tt> (or a number less than -10) - ignore crack contact when modeling  friction on cracks or revert to single velocity field when modeling [[Multimaterial MPM|material contact in multimaterial MPM]]. This setting will give poor results for cracks that are in contact. For [[Multimaterial MPM|multimaterial mode]] simulations, this mode reverts to a single velocity field. It is useful in simulations with three or more materials where you want some materials perfectly bonded (set their custom friction to <tt>single</tt>) while other material contact is by friction or stick conditions.

Revision as of 13:49, 25 September 2013

Both explicit cracks and multimaterial mode MPM can model frictional contact between the surfaces.

Introduction

Contact mechanics between surface can be model as frictionless sliding, Coulomb friction with a surface coefficient of friction, or stick contact (no sliding). In frictionless sliding, the tangential surface force is zero while the normal forces is determined by the amount of contact. In frictional sliding, the magnitude of the tangential force is related to the magnitude of the normal force by:

      [math]\displaystyle{ f_t = \mu f_n }[/math]

where μ is the coefficient of friction. But, if the induced tangential force from surface motion is less than this value (e.g., because fn is low) the the contact is modeled as stick contact instead. In stick contact, the two surface move in the center-of-mass velocity field as if there were one material, but only as long as they remain in contact.

Friction on Explicit Cracks

Explicit cracks in NairnMPM can model frictional contact. To choose the default frictional contact options for cracks in scripted files, use the command

Friction (frict)

In XML files, the default frictional contact properties for cracks are define with a <Friction> command within the <Cracks> element in the <MPMHeader>:

<Friction>(frict)</Friction>

The meaning of (frict) is described below.

The above commands set the default frictional contact properties for crack surfaces. When a simulation only has only one crack, this setting is enough. For simulations with more than one crack, you can set different frictional properties, or cracks with frictional contact with cracks as interfaces, by settings available when defining the cracks.

Friction in Multimaterial MPM

Contact in multimaterial mode MPM can model frictional contact. To choose the default frictional contact options for material-material contact in scripted files, use the command

FrictionMM (frict)

In XML files, the default frictional contact properties for material contact are defines with a <Friction> command within the <MultimaterialMode> element in the <MPMHeader>:

<Friction>(frict)</Friction>

where (frict) defines the type of friction:

  • (frict) = (zero or positive number) or (frict) = none - crack contact is by friction with the supplied coefficient of friction. Enter zero for frictionless sliding.
  • (frict) = stick (or a number between -1 and -9) - crack contact by stick conditions. They stick when contact is

detected, but move freely apart when separated.

  • (frict) = ignore or (frict) = single (or a number less than -10) - ignore crack contact when modeling friction on cracks or revert to single velocity field when modeling material contact in multimaterial MPM. This setting will give poor results for cracks that are in contact. For multimaterial mode simulations, this mode reverts to a single velocity field. It is useful in simulations with three or more materials where you want some materials perfectly bonded (set their custom friction to single) while other material contact is by friction or stick conditions.