Difference between revisions of "Contact Laws"
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== Introduction == | == Introduction == | ||
[[NairnMPM]] and [[OSParticulas]] implement contact physics on [[#Using Explicit Cracks|crack surfaces]] and between materials in [[Multimaterial MPM|multimaterial mode]] by using contact laws. Each contact law can define [[#Frictional Contact Laws|frictional contact]] or describe an [[#Imperfect Interface Contact Laws|imperfect interface]]. Contact laws are assigned to crack or material surfaces by using the [[Friction#Friction on Explicit Cracks|ContactCracks]] or [[Friction#Friction in Multimaterial MPM|ContactMM]] commands, by using the [[Common Material Properties#Contact Properties|Contact material property]], or by choosing a custom contact law | [[NairnMPM]] and [[OSParticulas]] implement contact physics on [[#Using Explicit Cracks|crack surfaces]] and between materials in [[Multimaterial MPM|multimaterial mode]] by using contact laws. Each contact law can define [[#Frictional Contact Laws|frictional contact]] or describe an [[#Imperfect Interface Contact Laws|imperfect interface]]. Contact laws are assigned to crack or material surfaces by using the [[Friction#Friction on Explicit Cracks|ContactCracks]] or [[Friction#Friction in Multimaterial MPM|ContactMM]] commands, by using the [[Common Material Properties#Contact Properties|Contact material property]], or by choosing a custom contact law when [[Defining Cracks|defining a new crack]]. This section explains the possible contact laws. | ||
You create materials using a [[Material Command Block|<tt>Material</tt> command block]]. Within that block all material properties are set using property commands. Refer to each material type to learn about its possible properties. | You create materials using a [[Material Command Block|<tt>Material</tt> command block]]. Within that block all material properties are set using property commands. Refer to each material type to learn about its possible properties. |
Revision as of 10:46, 19 January 2016
Introduction
NairnMPM and OSParticulas implement contact physics on crack surfaces and between materials in multimaterial mode by using contact laws. Each contact law can define frictional contact or describe an imperfect interface. Contact laws are assigned to crack or material surfaces by using the ContactCracks or ContactMM commands, by using the Contact material property, or by choosing a custom contact law when defining a new crack. This section explains the possible contact laws.
You create materials using a Material command block. Within that block all material properties are set using property commands. Refer to each material type to learn about its possible properties.