Difference between revisions of "Coulomb Friction Law"

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<math>S_{slide} = \mu_d N \quad{\rm if}\quad S_{stick}> \mu_s N</math>
<math>S_{slide} = \mu_d N \quad{\rm if}\quad S_{stick}> \mu_s N</math>


and µ<sub>d</sub> and µ<sub>s</sub> are the dynamic and static coefficients of friction. In other words, the sliding will begin when it overcomes the static frictional force, but thereafter will slide with the dynamic coefficient of friction. Note that in dynamic simulations, a static coefficient of friction often has little effect. One solution is to implement a smooth transition from µ<sub>s</sub> to µ<sub>d</sub>, which can be done by switching to the mode.
and µ<sub>d</sub> and µ<sub>s</sub> are the dynamic and static coefficients of friction. In other words, the sliding will begin when it overcomes the static frictional force, but thereafter will slide with the dynamic coefficient of friction. Note that in dynamic simulations, a static coefficient of friction often has little effect. One solution is to implement a smooth transition from µ<sub>s</sub> to µ<sub>d</sub>, which can be done by switching to the [[Adhesive Friction Law]].


If the friction coefficient is entered as a negative number, then surfaces stick whenever they are in contact but are allowed to move freely when separated. If the static friction coefficient is less than the dynamic friction coefficient, it is ignored.
If the friction coefficient is entered as a negative number, then surfaces stick whenever they are in contact but are allowed to move freely when separated. If the static friction coefficient is less than the dynamic friction coefficient, it is ignored.

Revision as of 11:48, 30 April 2016

Description

This frictional contact law implements simple Coulomb friction law where

      [math]\displaystyle{ S_{slide} = \mu_d N \quad{\rm if}\quad S_{stick}\gt \mu_s N }[/math]

and µd and µs are the dynamic and static coefficients of friction. In other words, the sliding will begin when it overcomes the static frictional force, but thereafter will slide with the dynamic coefficient of friction. Note that in dynamic simulations, a static coefficient of friction often has little effect. One solution is to implement a smooth transition from µs to µd, which can be done by switching to the Adhesive Friction Law.

If the friction coefficient is entered as a negative number, then surfaces stick whenever they are in contact but are allowed to move freely when separated. If the static friction coefficient is less than the dynamic friction coefficient, it is ignored.

Properties

The properties for this law are:

Property Description Units Default
coeff The dynamic coefficient of friction none 0
coeffStatic The static coefficient of friction. If this optional static coefficient of friction is changed to a positive number, it must be greater than the dynamic coefficient or friction. none -1