Damping Options
NairnMPM has several forms of artificial damping done during particle updates. Their most common use is to damp dynamic effects such that the solution converges to a static result. Some materials also support artificial viscosity as a damping mechanism done on the material model level. In addition, NairnMPM supports FLIP, PIC, and combinations of FLIP and PIC by representing PIC damping of FLIP.
Introduction
Many times it is useful to apply damping to results, such as when the goal to achieve a simulation of quasi-static results. This section explains various artificial damping options that are applied to the particle update in the MPM time step.
Grid and Particle Damping
The particle updates for position and velocity with damping related to grid velocity, particle velocity, or both are:
[math]\displaystyle{ \vec X_p^{(n+1)} = \vec X_p^{(n)} + \left(\vec v_{g\to p}^{(n+1)} - {\Delta t\over 2}\biggl(\vec a_{g\to p}^{(n)} + \alpha_g \vec v_{g\to p}^{(n)} + \alpha_p \vec V_{p}^{(n)} \biggr)\right)\Delta t }[/math]
[math]\displaystyle{ \vec V_p^{(n+1)} = \vec V_p^{(n)} + \biggl(\vec a_{g\to p}^{(n)} - \alpha_g \vec v_{g\to p}^{(n)} - \alpha_p \vec V_{p}^{(n)} \biggr)\Delta t }[/math]
where x is position, v is velocity, a is acceleration, and Δt is the time step. Subscript p indicates a particle property and subscript g→p indicates a grid property that has been extrapolated to the particle. Subscripts (n) and (n+1) indicate at the start or end of time step n. The damping terms are:
- αg - grid damping that scales with the velocity extrapolated to the particle
- αp - particle damping that scales with the particle velocity
Two types of grid and particle damping are available. Simple damping just specifies the damping value (which can be a function of time). Alternatively, feedback damping provides a variant of Nose-Hoover feedback,[1][2][3] which implements a scheme to evolve the damping coefficient depending on the current total kinetic energy. The net grid or particle damping will be a sum of the two damping options:
[math]\displaystyle{ \alpha_g = \alpha_{g,simple}(t) + \alpha_{g,feedback}(t) \qquad {\rm and}\qquad \alpha_p = \alpha_{p,simple}(t) + \alpha_{p,feedback}(t) }[/math]
A single simulation can use any combination of these damping options. The αg,simple and αp,simple are specified with Damping and PDamping commands, respeectively. The αg,feedback and αp,feedback are initialized to zero, but can separately evolve during a simulation based on settings in FeedbackDamping and PFeedbackDamping commands. Feedback damping will evolve such that kinetic energy approaches zero (for a static result) or approaches any non-zero target kinetic energy. The αg,feedback and αp,feedback terms evolve by kinetic energy evaluated on the grid:
[math]\displaystyle{ {d\alpha\over dt} = {2K\over m_{tot}} \left(\sum_{{\rm node}\ i} {1\over 2} m_i |v_i|^2 - T_k \right) }[/math]
where K is a gain parameter, mtot is total mass, and Tk is the target kinetic energy. The grid and particle feedback damping terms can set separate values for K and Tk. The (2/mtot) is an arbitrary scaling used to make K similar to a different feedback damping method used in earlier versions of this code and an attempt to make K less dependent on problem size.
PIC Damping
An alternate form of MPM is the so-called Particle In Cell or PIC method that replaces particle velocity on each time step with a new velocity extrapolated from the grid. In brief, an undamped FLIP update increments the particle velocity using grid acceleration:
[math]\displaystyle{ \vec v_{p,FLIP}^{(n+1)} = \vec v_p^{(n)} + \vec a_{g\to p}^{(n)} \Delta t }[/math]
while an undamped PIC update sets particle velocity to the grid velocity extrapolated to the particle:
[math]\displaystyle{ \vec v_{p,PIC}^{(n+1)} = \vec v_{g\to p}^{(n+1)} }[/math]
Rather than PIC being an alternative MPM update method, a revised view is that it is a new style of damping.[4] A PIC update written as a FLIP update with damping is:
[math]\displaystyle{ \vec x_p^{(n+1)} = \vec x_p^{(n)} + \left(\vec v_{g\to p}^{(n+1)} - {\Delta t\over 2}\biggl(\vec a_{g\to p}^{(n)} + \left(\alpha_g-{1\over \Delta t}\right) \vec v_{g\to p}^{(n)} + \left(\alpha_p+{1\over \Delta t}\right) \vec v_{p}^{(n)} \biggr)\right)\Delta t }[/math]
[math]\displaystyle{ \vec v_p^{(n+1)} = \vec v_p^{(n)} + \biggl(\vec a_{g\to p}^{(n)} - \left(\alpha_g-{1\over \Delta t}\right) \vec v_{g\to p}^{(n)} - \left(\alpha_p+{1\over \Delta t}\right) \vec v_{p}^{(n)}\biggr)\Delta t }[/math]
This damping view of PIC leads to two significant improvements for the use of PIC in simulations:
- It provides insight and justification for adding PIC. The PIC damping term is related to the extrapolation error between particle velocity and extrapolated grid velocity. This error will be large in elements that contain particles with widely varying velocity (as sometimes happens in MPM simulations) and small in areas with rather uniform velocity. Thus PIC damping will selectively damp out regions with large velocity variations and have little affect on regions with smooth velocities.
- By implementing PIC as a damping mechanism, it became clear how to modify the position update to include a fraction PIC as well[4]. Some early proposals to use PIC (or to mix a fraction PIC with FLIP) using PIC update for velocity but retained the FLIP update for position.[5] The above position update addresses that issue and greatly improves particle displacement results in simulations with a significant amount of PIC. Also note that the damping terms in the position update are second order, but because PIC damping is inversely proportional to Δt, the PIC damping terms become first order terms in the position update.
A drawback of PIC damping is typcially that it damps too much. It can work well is quasi-static problems, but often damps too much in an dynamic problems. A paper on using MPM for animation[5] suggested that simulations could be improved by modifying the velocity update to include a fraction β of standard FLIP style MPM velocity updates and a fraction (1-β) of PIC style updates:
[math]\displaystyle{ \vec v_{p}^{(n+1)} = \beta \vec v_{p,FLIP}^{(n+1)} + (1-\beta)\vec v_{p,PIC}^{(n+1)} }[/math]
If this method was also mixed fraction β of standard FLIP fraction (1-β) of PIC position updates (although original reference did not mix position options[5]) it provides and options for controlling the amount of damping. NairnMPM provides a similar feature, but rather than mix FLIP and PIC on each time step, it intersperses FLIP time steps with PIC time steps. If a PIC time step is done every nth time step, it is nearly the same as a simulation with β=(n-1)/n. To create simulations with periodic PIC, at a PeriodicXPIC Custom Task to you simulation.
The original reference[5] on this option did not alter the position update to account for addition of PIC. The above position update addresses that issue and greatly improves particle displacement results in simulations with a significant amount of PIC. Also note that the damping terms in the position update are second order, but because PIC damping is inversely proportional to Δt, the PIC damping terms become first order terms in the position update.
The development of PIC as a damping scheme and how it modifies position update is described in a paper on simulating cutting in MPM[4].
The suggestion[5] is that an improved update combines these two updates using:
[math]\displaystyle{ \vec v_{p}^{(n+1)} = \beta \vec v_{p,FLIP}^{(n+1)} + (1-\beta)\vec v_{p,PIC}^{(n+1)} }[/math]
This FLIP/PIC option appears to provide benefit in some simulations, but its use is difficult to justify. We noticed, however, that the FLIP/PIC update is actually a special case of the above damping where the PIC damping constant is set equal to:
[math]\displaystyle{ \alpha(\beta) = {1-\beta\over \Delta t} }[/math]
PIC damping is added to simulations using the Damping or PDamping commands. For reference, the undamped FLIP and PIC position updates reduce to
[math]\displaystyle{ \vec x_{p,FLIP}^{(n+1)} = \vec x_p^{(n)} + \left( \vec v_{g\to p}^{(n+1)} - {\Delta t\over 2}\vec a_{g\to p}^{(n)} \right)\Delta t }[/math]
[math]\displaystyle{ \vec x_{p,PIC}^{(n+1)} = \vec x_p^{(n)} + \left( \vec v_{g\to p}^{(n+1)} - {1\over 2}(\vec v_p^{(n)} - \vec v_{g\to p}^{(n+1)})\right)\Delta t }[/math]
Note the PIC is a damping method and in may dampen too much for some problems. The amount of damping can be evaluating by plotting energy as a function of time. A new method, called XPIC(m)[6], can provide stability of PIC methods without causing too much damping.
Damping Commands
In scripted files, grid, particle, and PIC damping are activated with the following commands
Damping (alphagVsT) FeedbackDamping (gaing),<(Tkg)>,<(maxAlphag)> PDamping (alphapVsT) PFeedbackDamping (gainp),<(Tkp)>,<(maxAlphap)>
The Damping and FeedbackDamping commands or the PDamping and PFeedbackDamping commands set grid or particle damping terms, respectively. Any combination of these damping options can be used in a simulation. The parameters are:
- (alphagVsT) and (alphapVsT) are constant damping factors or user defined functions of time that evaluate to a damping constant. The units are 1/time units and the default value is 0.
- (gaing) and (gainp) are gains for evolution of αg or αp in feedback damping. It has 1/length2 units. The default is 0 or no damping.
- (Tkg) and (Tkp) are optional user-defined functions of time that evaluate to a target kinetic energy in alt energy units. The default value is 0.
- (maxAlphag) and (maxAlphap) can optionally specify a maximum feedback damping coefficient (αg or αp) entered in 1/time units. The default is to have no limit to damping, but a maximum can be used to prevent out-of-control overdamping. When a limit is needed, however, it might be a symptom of a poor simulation with too much kinetic energy.
In XML input files, grid and particle damping are activated with the the following commands, which must be within the <MPMHeader> element:
<Damping function='(alphagVsT)'>(alphagNum)</Damping> <FeedbackDamping target='(Tkg)' max='(maxAlphag)'>(gaing)</FeedbackDamping> <PDamping function='(alphapVsT)'>(alphapNum)</PDamping> <PFeedbackDamping target='(Tkp)' max='(maxAlphap)'>(gainp)</PFeedbackDamping>
where
- (alphagNum) and (alphapNum) parameters are constant grid and particle damping factors (only numbers are allowed). These constant values are only used if no function attribute is provided. The units are 1/time units and the default value is 0.
Custom Particle and PIC Damping
The above commands set global damping parameters. If desired, particles for different materials can use custom particle and/or PIC damping. The custom damping for specific materials are set within the matDamping and matPIC material properties when defining any material type.
Using Damping
Adding damping allows a dynamic calculation to approach static or quasi static results after sufficiently long times. Too much damping, however, will alter the results. The challenge is to select the appropriate amount of damping. The amount of damping to approach static results without over damping depends on the problem being damped. Under static conditions (no longer applying forces or moving particles), damping will cause the total kinetic energy on the grid to decay with a exponential time constant on the order of
[math]\displaystyle{ \tau = {2\over \alpha} }[/math]
One set of tension simulations for an isotropic material with E = 2300 MPa and ρ = 1 g/cm3 were damped weill with α = 5000 sec-1 or τ ≈ 0.4 msec. For other materials, an appropriate amount of damping will likely scale from this choice approximately with wave speed √(E/ρ) of the materials. When the problem involves bending, however, the damping coefficient may need to based on the transverse vibrational frequency rather than on material wave speed.
For problems with monotonic loading, you would not want to damp to zero kinetic energy, but rather to a non-zero kinetic energy appropriate for the problem. For example, a simple tension test the x direction on a bar with one end (at x=0) fixed and the other end (at x=l) moving at velocity v in quasi-static conditions, would have position-dependent velocity of vx/l. The quasi-static kinetic energy for this simulation would be
[math]\displaystyle{ T_k = \int_V {\rho\over2} \left({vx\over l}\right)^2 dV = {1\over 6} m v^2 }[/math]
where m is total mass of the object. This problem is best damped using feedback damping with the target kinetic energy equal to this evaluated Tk. The (gain) parameter would have to be selected by trial and error to avoid too little or too much damping.
You can monitor total grid and particle damping constants, αp and αp, by using global archiving options. Ideally the simulation α will remain as a reasonable number for the dynamics of the problem (i.e., provided damping gain is appropriate for the problem). When using a target kinetic energy, α should decrease as kinetic energy moves toward the target result. If the damping cannot keep up with dynamic effects, the α may continue to increase and may eventually cause overdamping. The (maxAlpha) parameter can be used to prevent α growing too large, but typically a need to use this parameter might mean the simulations will not work well and other methods should be considered.
The differences between grid and particle damping are typically minor. The two options are available, however, in case one type (or a combination) works better in specific problems.
PIC damping can be used alone or in addition to grid and particle. It seems to have the most affect in problems involving non-zero velocity boundary conditions, problems involving contact, and problems with crack propagation. It has less affect on problems with traction boundary conditions. The current recommendation is purely trial and error. Try adding some fraction PIC and see if it helps the results without altering them to a invalid solution.
Notes
- The use of feedback damping in MPM calculations was first described in Ayton, et al., 2002.[3] This reference evolved α using
[math]\displaystyle{ {d\alpha\over dt} = K \sum_p |v_p|^2 }[/math]
In other words the update was based on sum of particle velocities and there was no target kinetic energy. This approach is only suitable for problems with static boundary conditions. The modifications in NairnMPM allow the use of damping with variable boundary conditions (assuming you can estimate the expected kinetic energy) and uses kinetic energy rather than a velocity sum. The use of kinetic energy makes the method more general and therefore better able to handle composite materials having particles of different masses. Furthermore, the kinetic energy for NairnMPM damping is found from grid masses and velocities rather than particle masses and velocities becuase in some problems particle kinetric energy can develop artifacts while grid kinetic energy is more robust estimate of total kinetic energy. - A Nose-Hoover thermostat works in molecular calculations by tying kinetic energy to temperature.[1][2] In MPM the thermostat ties kinetic energy to an expected kinetic energy after vibrations are damped out.[3] When boundary conditions are constant, either simple damping or feedback damping with no target kinetic energy will help the problem converge to the static solution. For non-constant boundary conditions, you need to use feedback damping, estimate the "static" (i.e., very slow loading) kinetic energy, and set (Tk) parameter to this estimate to have this thermostat work correctly.
References
- ↑ 1.0 1.1 D. J. Evans and B. L. Holian, The Nose-Hoover Thermostat. J. Chem. Phys., 83, 4069–4074 (1985).
- ↑ 2.0 2.1 W. G. Hoover, Canonical dynamics: equilibrium phase-space distributions. Phys. Rev. A., 31, 1695–1697 (1985).
- ↑ 3.0 3.1 3.2 G. Ayton, A. M. Smondyrev, S. G. Bardenhagen, P. McMurtry, and G. A. Voth, "Interfacing Molecular Dynamics and Macro-Scale Simulations for Lipid Bilayer Vesicles," Biophys J, 83, 1026-1038 (2002)
- ↑ 4.0 4.1 4.2 J.A. Nairn, "Numerical Simulation of Orthogonal Cutting using the Material Point Method," Eng. Fract. Mech., 149, 262-275 (2015)
- ↑ 5.0 5.1 5.2 5.3 5.4 A. Stomakhin, C. Schroeder, L. Chai, J. Teran, and A. Selle, A material point method for snow simulation, ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings, 32(4), Article No. 102, July (2013)
- ↑ C. Hammerquist and J. A. Nairn, "A New Method for Material Point Method Particle Updates that Reduces Noise and Enhanced Stability", Computer Methods in Applied Mechanics and Engineering, 318, 724-738 (2017).