BMPRegion Command

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An advanced feature of NairnMPM is that you can create material property directly from images.

Introduction

BMPRegion Commands

In scripted files, an image is converted into material points using:

BMPRegion (bmpPath),(width),<(height)>,<(anglesPath)>
  Origin (xO),(yO),<(zO>,<(flip)>
  Intensity (matID),(grayMin),(grayMax),<(prop),(value)>,...
    . . .
  Intensity "angles",(gray1),(gray2),(angle1),(angle2)
  (optional rotation command)
EndRegion

In XML files, the command block is

<BMP name="(bmpPath)" width="(width)" height="(height) angles="(anglesPath)>
  <Origin x="(xO)" y="yO" z="zO" flipped="(flip)"/>
  <Intensity mat="(matID)" imin="(gramMin)" imax="(grayMax)">
     (property command options)
  </Intensity>
    . . .
  <Intensity imin="(gray1)" imax="(gray2)" minAngle="(angle1)" maxAngle="(angle2)"/>
  (optional rotation commands)
</BMP>

where

  • (bmpPath) is the full or relative path name to the BMP file. The file must be an uncompressed, gray-scale, BMP file with 8 or less bits per pixel. The most useful is an 8-bit file with 256 levels of gray.
  • (width) and (height) specify the width and height for the image, but there are several ways to specify them.
  • (anglesPath) is an optional full or relative path name to a mask BMP file whose intensities determine the material angle for rotation about eh z axis when setting anisotropic material points. The file must be an uncompressed, gray-scale, BMP file with 8 or less bits per pixel. The file must be exactly the same size (horizontal and vertical pixels) as the image file in (bmpPath).

Inside BMPRegion block, you include various commands to determine how the pixels are converted into material points. The possible subordinate commands are:

Image Width and Height

(note: when a second file is specified in scripted files, both (width) and (height) must be entered to preserve argument numbering, but either one can be -1 to preserve aspect ratio).

Origin Command

Intensity Command