Difference between revisions of "Friction"

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== Deprecated Friction Commands ==
== Deprecated Friction Commands ==


The commands below set default frictional properties for all cracks and/or default frictional properties for all material-material contact in [[Multimaterial MPM|multimaterial MPM]]. If needed, you can always customize each crack  or each material-material pair to have their own frictional properties.
[[Contact Laws|Contact laws]] were implemented in [[NairnMPM]] (January 2016) and [[OSParticulas]] (revision 695). Prior to this new feature, frictional contact was limited to simple Coulomb friction, imperfect interfaces were limited to a linear interface, and the properties for these features were entered differently. This section documents the deprecated commands. They still work, but command files should be convert to the new methods documented above.


=== Friction on Explicit Cracks ===
=== Friction on Explicit Cracks ===


[[MPM Input Files#Using Explicit Cracks|Explicit cracks]] in [[NairnMPM]] can model frictional contact. To choose the default frictional contact options for cracks in scripted files, use the command
In scripted files, default frictional contact for cracks was set using


  Friction (frict)
  Friction (frict)


In <tt>XML</tt> files, the default frictional contact properties for cracks are defined with a <tt><Friction></tt> command within the [[Crack Settings|<tt><Cracks></tt> element]] in the <tt><MPMHeader></tt>:
In <tt>XML</tt> files, the default frictional contact properties for cracks was defined with a <tt><Friction></tt> command within the [[Crack Settings|<tt><Cracks></tt> element]] in the <tt><MPMHeader></tt>:


  <Friction>(frict)</Friction>
  <Friction>(frict)</Friction>


The meaning of <tt>(frict)</tt> is described [[#fparams|below]].
The meaning of <tt>(frict)</tt> is described [[#fparams|below]].
The above commands set the default frictional contact properties for crack surfaces. When a simulation only has only one crack, this setting is enough. For simulations with more than one crack, you can set [[Defining Cracks#Starting the Crack|different frictional properties]] for each crack, or convert some cracks to [[Imperfect Interfaces#Imperfect Interfaces on Explicit Cracks|imperfect interfaces]].


=== Friction in Multimaterial MPM ===
=== Friction in Multimaterial MPM ===


Contact in [[Multimaterial MPM|multimaterial mode MPM]] can model frictional contact. To choose the default frictional contact options for material-material contact in scripted files, use the command
In scripted files, the default frictional contact for material-material contact was set using


  FrictionMM (frict)
  FrictionMM (frict)


In <tt>XML</tt> files, the default frictional contact properties for material contact are defined with a <tt><Friction></tt> command within the [[Multimaterial MPM#Multimaterial Mode Input Commands|<tt><MultimaterialMode></tt> element]] in the <tt><MPMHeader></tt>:
In <tt>XML</tt> files, the default frictional contact properties for material contact was defined with a <tt><Friction></tt> command within the [[Multimaterial MPM#Multimaterial Mode Input Commands|<tt><MultimaterialMode></tt> element]] in the <tt><MPMHeader></tt>:


  <Friction>(frict)</Friction>
  <Friction>(frict)</Friction>
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Note that <tt>XML</tt> files must always use the numeric option instead of of the text settings.
Note that <tt>XML</tt> files must always use the numeric option instead of of the text settings.


The above commands set the default frictional properties for contact between any two materials. When a simulation only has two materials contacting by friction, this setting is enough. For simulations with more than two materials, you can set different frictional properties for each material pair, or even combine material pairs interacting by friction with those connected by an [[Imperfect Interfaces|imperfect interface]], by using a [[Common Material Properties#Contact Properties|<tt>Friction</tt> or <tt>Interface</tt> material property]] for the secondly-defined material of each pair needing different contact mechanics.
The above commands set the default frictional properties for contact between any two materials. Custom friction (or conversion to [[Imperfect Interfaces|imperfect interface]] contact) was done using a [[Common Material Properties#Contact Properties|<tt>Friction</tt> or <tt>Interface</tt> material property]] for the secondly-defined material of each pair needing different contact mechanics.
 
For [[Multimaterial MPM|multimaterial mode]] simulations with more than two materials where some contact by friction or imperfect interfaces and others should move together in single velocity fields, you can use the [[Common Material Properties#Contact Properties|shareMatField property]] in materials that should share the same field. This approach is more efficient than using custom <tt>(frict)=single</tt> for some material pairs; furthermore, the <tt>(frict)=single</tt> option is rigorous for nodes with two materials, but only approximate for nodes with three or more materials. In contrast, [[Common Material Properties#Contact Properties|sharing velocity fields]] is accurate for any number of shared materials near a single node.

Revision as of 10:37, 15 January 2016

Both explicit cracks and multimaterial mode MPM can model frictional contact between the surfaces.

Introduction

The contact between materials or between crack surfaces can be modeled as friction contact, which is done by selecting any of the available [[Contact Laws}contact laws]]. When frictional contact is activated and the surfaces or in contact, the tangential traction, S, is change to some function of normal force, N, and possibly other parameters of the various contact laws. For example, Coulomb friction will set tangential traction to

      [math]\displaystyle{ S = \mu N }[/math]

where μ is the coefficient of friction. But, if the induced tangential traction from surface motion is less than this value (e.g., because N is low) then the contact is modeled as sticking together instead.

Setting Frictional Contact Properties

The commands below set default frictional properties for all cracks and/or default frictional properties for all material-material contact in multimaterial MPM. If needed, you can always customize each crack or each material-material pair to have their own frictional properties. The basic process is to define one or more contact law and then use the commands below to assign those laws to various contact mechanics tasks.

Friction on Explicit Cracks

Explicit cracks in NairnMPM can model frictional contact. To choose the default frictional contact options for cracks in scripted files, use the command

Friction (lawID)

In XML files, the default frictional contact properties for cracks are defined with a <Friction> command within the <Cracks> element in the <MPMHeader>:

<Friction law='(lawnum)' lawname='(lawID)'/>

where (lawID) is the ID of the desired contact law. In XML files, the contact law can also be selected by is number (in (lawnum)), but if both ID and number are used in the same command, the ID is used to select the law.

The above commands set the default frictional contact properties for crack surfaces. When a simulation only has only one crack, this setting is enough. For simulations with more than one crack, you can set different frictional properties for each crack, or convert some cracks to imperfect interfaces.

Friction in Multimaterial MPM

Contact in multimaterial mode MPM can model frictional contact. To choose the default frictional contact options for material-material contact in scripted files, use the command

ContactMM (lawID)

In XML files, the default frictional contact properties for material contact are defined with a <Friction> command within the <MultimaterialMode> element in the <MPMHeader>:

<Friction law='(lawnum)' lawname='(lawID)'/>

where (lawID) is the ID of the desired contact law. In XML files, the contact law can also be selected by is number (in (lawnum)), but if both ID and number are used in the same command, the ID is used to select the law.

The above commands set the default frictional properties for contact between any two materials. When a simulation only has two materials contacting by friction, this setting is enough. For simulations with more than two materials, you can set different frictional properties for each material pair, or even combine material pairs interacting by friction with those connected by an imperfect interface, by using a Contact material property for the secondly-defined material of each pair needing different contact mechanics.

For multimaterial mode simulations with more than two materials where some contact by friction or imperfect interfaces and others should move together in single velocity fields, you can use the shareMatField property in materials that should share the same field. This approach is more efficient than using "stick" contact law for some material pairs.

Frictional Heating

When doing simulations that include conduction calculations, you can optionally convert the work of frictional sliding into heat. Two options are available that can be used to activate heat conversion for frictional sliding between crack surface and/or for friction sliding in multimaterial contact.

Deprecated Friction Commands

Contact laws were implemented in NairnMPM (January 2016) and OSParticulas (revision 695). Prior to this new feature, frictional contact was limited to simple Coulomb friction, imperfect interfaces were limited to a linear interface, and the properties for these features were entered differently. This section documents the deprecated commands. They still work, but command files should be convert to the new methods documented above.

Friction on Explicit Cracks

In scripted files, default frictional contact for cracks was set using

Friction (frict)

In XML files, the default frictional contact properties for cracks was defined with a <Friction> command within the <Cracks> element in the <MPMHeader>:

<Friction>(frict)</Friction>

The meaning of (frict) is described below.

Friction in Multimaterial MPM

In scripted files, the default frictional contact for material-material contact was set using

FrictionMM (frict)

In XML files, the default frictional contact properties for material contact was defined with a <Friction> command within the <MultimaterialMode> element in the <MPMHeader>:

<Friction>(frict)</Friction>

where (frict) defines the type of friction:

  • (frict)=(zero or positive number) or (frict)=none - crack contact is by friction with the supplied coefficient of friction. Enter zero (or "none") for frictionless sliding.
  • (frict)=stick (or a number between -1 and -9) - crack contact by stick conditions. When in contact, the two materials contact by non-slip (or stick) conditions (which means they both use the center of mass velocity), but when not in contact, they move separately.
  • (frict)=ignore or (frict)=single (or a number less than -10) - ignore crack contact when modeling friction on cracks or revert to single velocity field when modeling material contact in multimaterial MPM. This setting will give poor results for cracks that are in contact. Using this setting for all multimaterial mode contact is not the same as turning off multimaterial mode. It is the same for only two materials, but discrepancies will occur when some nodes see three or more materials.

Note that XML files must always use the numeric option instead of of the text settings.

The above commands set the default frictional properties for contact between any two materials. Custom friction (or conversion to imperfect interface contact) was done using a Friction or Interface material property for the secondly-defined material of each pair needing different contact mechanics.