Gravitational Field

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Gravity Commands

MPM simulations can include gravity or any other constant body forces. In scripted files, the command to add gravity is:

Gravity <(gravX)>,<(gravX)>,<(gravX)>

In XML files, gravity is added with the the <Gravity> element:

<Gravity>
  <BodyXForce>(gravX)</BodyXForce>
  <BodyYForce>(gravY)</BodyYForce>
  <BodyZForce>(gravZ)</BodyZForce>
</Gravity>

where (gravX), (gravY), and (gravZ) are the accelerations due to gravity in the x, y, and z directions, respectively ((gravX) and (gravY) are for R and Z directions in axisymmetric calculations). In scripted files, the units are m/sec2, but in XML files, the units are mm/sec2.

In scripted files, all three parameters are optional. If all are omitted, the gravitational force field is set to Earth's gravity with down being in the negative y direction (i.e., it is equivalent to the command Gravity 0,-9.8,0). If (gravX) is included, but (gravY) and/or (gravZ) are omitted, the omitted parameters will be set to zero. But, if no Gravity command is used at all, the simulation will have no gravitational forces. Thus to have Earth's gravity you need a Gravity command, even if it has no parameters. In XML files, any omitted forces are set to zero.

Grid Body Forces

Gravity (in general) is a constant body force. The commands in this section let you apply a more general body force that can depend on position and time (currently only available in OSParticulas and then only when using XML commands). In XML files, body forces are added within the <Gravity> element:

<Gravity>
  <GridBodyXForce>(bodyX)</GridBodyXForce>
  <GridBodyYForce>(bodyY)</GridBodyYForce>
  <GridBodyZForce>(bodyZ)</GridBodyZForce>
</Gravity>

where (bodyX), (bodyY), and (bodyZ) are user-defined functions of position and time that evaluate to a body force acceleration in units of mm/2.

You can use both constant gravity commands and grid body force functions in the same input commands. When both are used, the resulting body force is the sum of the two forces. When body forces are constant, it is more efficient to use constant gravity commands than to use body force functions.