Difference between revisions of "MPM Methods and Simulation Timing"

From OSUPDOCS
Jump to navigation Jump to search
Line 12: Line 12:


==== Classic MPM ====
==== Classic MPM ====
The first decision is to choose  &chi;<sub>p</sub>(x). If this function is set to the Dirac delta function (&delta;(x)), the shape function reduced to the grid shape function, which recovers "Classic MPM" or the original derivation of MPM.<ref name='SS'>D. Sulsky, Z. Chen, and H. L. Schreyer, "A Particle Method for History-Dependent Materials,&wuot; ''Comput. Methods Appl. Mech. Engrg.'', '''118''', 179-186 (1994).</ref> This original MPM method is not very robust for large displacement problems because particles crossing cell boundaries in the mesh can cause significant noise. The MPM results are greatly improved by choosing &chi;<sub>p</sub>(x) to be a Heaviside function or to be 1 in the particle domain and zero elsewhere. All current MPM style descend from this selection. In principle, one could chose other &chi;<sub>p</sub>(x) (e.g., a Gaussian function centered on the particle) and derive new MPM options, but this area is unexplored.
The first decision is to choose  &chi;<sub>p</sub>(x). If this function is set to the Dirac delta function (&delta;(x)), the shape function reduced to the grid shape function, which recovers "Classic MPM" or the original derivation of MPM.<ref name='SS'>D. Sulsky, Z. Chen, and H. L. Schreyer, "A Particle Method for History-Dependent Materials,&wuot; ''Comput. Methods Appl. Mech. Engrg.'', '''118''', 179-186 (1994).</ref> This original MPM method is not very robust for large displacement problems because particles crossing cell boundaries in the mesh can cause significant noise.  


==== uGIMP ====
==== uGIMP ====


A second choice for &chi;<sub>p</sub>(x) is the Heaviside function. This choice leads to simplification of both S<sub>ip</sub> and G<sub>ip</sub>, but the integrals still need to be evaluated. The simplest approach is to assume the particle domain has the same shape as the initial domain and merely translates with particle motion. The method, which is called uGIMP (for undeformed GIMP) has the greatest efficiency because shape function can be explicitly calculated for all possible particle locations. It works well for small and modest deformation. Very large tension strains (>50%) can cause particles to numerically separate because the undeformed domains no longer interact with each other.
MPM results are greatly improved by choosing &chi;<sub>p</sub>(x) to be a Heaviside function or to be 1 in the particle domain and zero elsewhere. All current MPM styles descend from this selection. In principle, one could chose other &chi;<sub>p</sub>(x) (e.g., a Gaussian function centered on the particle) and derive new MPM options, but this area is unexplored.
 
The use of the Heaviside function leads to simplification of both S<sub>ip</sub> and G<sub>ip</sub>, but the integrals still need to be evaluated. The simplest approach is to assume the particle domain has the same shape as the initial domain and merely translates with particle motion. The method, which is called uGIMP (for undeformed GIMP) has the greatest efficiency because shape function can be explicitly calculated for all possible particle locations. It works well for small and modest deformation. Very large tension strains (>50%) can cause particles to numerically separate because the undeformed domains no longer interact with each other.


==== Finite GIMP ====
==== Finite GIMP ====

Revision as of 21:14, 5 September 2013

These command select the MPM method to use and control time step and total time for the simulation.

Theory: Shape Functions

Many tasks in MPM involve extrapolations from particles to the grid or from the grid to the particles. These extrapolations are controlled by "Shape Functions," and the various MPM methods correspond to various methods for evaluating the shape functions. In the most generalized description of MPM (called GIMP for General Interpolation Material Point[1]), the shape function (Sip) and shape function gradient (Gip) for the node i/particle p pair are:

      [math]\displaystyle{ S_{ip} = {\int_{\Omega_p} \chi_p(\vec x)N_i(\vec x) dV\over \int_{\Omega_p} \chi_p(\vec x) dV}\qquad{\rm and}\qquad G_{ip} = {\int_{\Omega_p} \chi_p(\vec x)\nabla N_i(\vec x) dV\over \int_{\Omega_p} \chi_p(\vec x) dV} }[/math]

where Ωp is the domain for particle p, χp(x) is the particle basis shape function for particle p, and Ni(x) is grid shape function for node i. The various MPM methods depend on the choice of χp(x) and on the method for evaluating the shape function integrals. The chart on the right shows an MPM "genealogy" or shows how the various MPM methods descend from GIMP.

Classic MPM

The first decision is to choose χp(x). If this function is set to the Dirac delta function (δ(x)), the shape function reduced to the grid shape function, which recovers "Classic MPM" or the original derivation of MPM.[2] This original MPM method is not very robust for large displacement problems because particles crossing cell boundaries in the mesh can cause significant noise.

uGIMP

MPM results are greatly improved by choosing χp(x) to be a Heaviside function or to be 1 in the particle domain and zero elsewhere. All current MPM styles descend from this selection. In principle, one could chose other χp(x) (e.g., a Gaussian function centered on the particle) and derive new MPM options, but this area is unexplored.

The use of the Heaviside function leads to simplification of both Sip and Gip, but the integrals still need to be evaluated. The simplest approach is to assume the particle domain has the same shape as the initial domain and merely translates with particle motion. The method, which is called uGIMP (for undeformed GIMP) has the greatest efficiency because shape function can be explicitly calculated for all possible particle locations. It works well for small and modest deformation. Very large tension strains (>50%) can cause particles to numerically separate because the undeformed domains no longer interact with each other.

Finite GIMP

In finite GIMP, the integral is over the deformed particle domain. Although this has been shown to give improved results in 1D (where it is practical[1]), it is too inefficient for arbitarary deformation of 2D and 3D particle domains. As a result, finite GIMP is not used.

CPDI

Theory:Stress and Strain Updates

Commands

References

  1. 1.0 1.1 S. G. Bardenhagen, J. E. Guilkey, K. M. Roessig, J. U. Brackbill, W. M. Witzel, and J. C. Foster, "An Improved Contact Algorithm for the Material Point Method and Application to Stress Propagation in Granular Material," Computer Modeling in Engineering & Sciences, 2, 509-522 (2001).
  2. D. Sulsky, Z. Chen, and H. L. Schreyer, "A Particle Method for History-Dependent Materials,&wuot; Comput. Methods Appl. Mech. Engrg., 118, 179-186 (1994).