Difference between revisions of "Surface Normals"

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m (Nairnj moved page Multimaterial Normal Vector to Surface Normals without leaving a redirect)
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The calculation of surface normals is a crucial step in multimaterial mode MPM.
Both [[Multimaterial MPM|multimaterial mode MPM]] and [[Crack Settings|explicit cracks]] need to calculate surface normals. These normals are a crucial step in accurate contact physics calculations.


== Introduction ==
== Introduction ==
[[File:NormalDef.jpg|right]]


The surface normal is a key component of multimaterial mode MPM calculations. First, normals are needed to find the component of the velocity in the approaching direction, which is used to detect contact. Second, the normals are needed implement contact mechanics or [[Imperface Interfaces||imperfect interfaces]]. Practical experimental using multimaterial mode MPM simulations has revealed that accuracy of results is very sensitive to the method used to find the normals.
The surface normal is a key component of multimaterial mode MPM calculations. First, normals are needed to find the component of the velocity in the approaching direction, which is used to detect contact. Second, the normals are needed implement contact mechanics or [[Imperface Interfaces||imperfect interfaces]]. Practical experimental using multimaterial mode MPM simulations has revealed that accuracy of results is very sensitive to the method used to find the normals.


== Normal Vector Options ==
== Multimaterial Normal Vector Options ==


When multimaterial mode MPM was initially developed, contact was handled separately for each material's velocity field and the normal vector was found from that material's mass gradient. [[NairnMPM]] has implemented new methods that seem to work better. No one method works for all problems, which is why multiple options are available. This section describes the available options.
When multimaterial mode MPM was initially developed, contact was handled separately for each material's velocity field and the normal vector was found from that material's mass gradient. [[NairnMPM]] has implemented new methods that seem to work better. No one method works for all problems, which is why multiple options are available. This section describes the available options.
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Developer flags and maybe more options int he future
Developer flags and maybe more options int he future
== Explicit Crack Normal Vector ==
Found from crack path and often more accurate the multimaterial mode such as for interfaces.

Revision as of 09:49, 23 September 2013

Both multimaterial mode MPM and explicit cracks need to calculate surface normals. These normals are a crucial step in accurate contact physics calculations.

Introduction

NormalDef.jpg

The surface normal is a key component of multimaterial mode MPM calculations. First, normals are needed to find the component of the velocity in the approaching direction, which is used to detect contact. Second, the normals are needed implement contact mechanics or |imperfect interfaces. Practical experimental using multimaterial mode MPM simulations has revealed that accuracy of results is very sensitive to the method used to find the normals.

Multimaterial Normal Vector Options

When multimaterial mode MPM was initially developed, contact was handled separately for each material's velocity field and the normal vector was found from that material's mass gradient. NairnMPM has implemented new methods that seem to work better. No one method works for all problems, which is why multiple options are available. This section describes the available options.

Each Material's Gradient

Show picture two materials with two normals

Maximum Gradient

Show full vs partial

Average Gradient

Show top with two edges

Maximum Volume

Just describe

Custom Specified Normal

Developer flags and maybe more options int he future

Explicit Crack Normal Vector

Found from crack path and often more accurate the multimaterial mode such as for interfaces.