Difference between revisions of "FEA Mesh Generation Commands"

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(Created page with "The best way to generate an FEA mesh is to use Keypoint, Path, and Area commands, with an optional BMP, Region, and Hole commands to assign material properties...")
 
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The best way to generate an FEA mesh is to use [[Keypoint]], [[Path]], and [[Area]] commands, with an optional [[BMP, Region, and Hole]] commands to assign material properties from a digitized image of the object and from shape commands.
The best way to generate an FEA mesh is to use [[Keypoint]], [[Path]], and [[Area]] commands, with an optional [[BMP, Region, and Hole]] commands to assign material properties from a digitized image of the object and from shape commands.
== Scripted Input Files ==
In scripted input files, you build the mesh by using multiple [[Mesh Generation Commands]]. These commands are usually grouped together, but may be at various locations in the input file.
== XML Input Files ==
In <tt>XML</tt> input files, all [[Mesh Generation Commands]] must be within a single Mesh block:
&lt;Mesh&gt;
    (mesh generation commands)
&lt;/Mesh&gt;
== Mesh Generation Commands ==

Revision as of 15:55, 28 August 2013

The best way to generate an FEA mesh is to use Keypoint, Path, and Area commands, with an optional BMP, Region, and Hole commands to assign material properties from a digitized image of the object and from shape commands.

Scripted Input Files

In scripted input files, you build the mesh by using multiple Mesh Generation Commands. These commands are usually grouped together, but may be at various locations in the input file.

XML Input Files

In XML input files, all Mesh Generation Commands must be within a single Mesh block:

<Mesh>
    (mesh generation commands)
</Mesh>

Mesh Generation Commands