Difference between revisions of "FEA Mesh Generation Commands"
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* [[Path Command|Path]]: Define a path used in defining [[Area Command#XML Area Block|areas]]. | * [[Path Command|Path]]: Define a path used in defining [[Area Command#XML Area Block|areas]]. | ||
* [[Keypoint Command|Keypoints]]: Define a keypoint used in defining [[Path Command|paths]] | * [[Keypoint Command|Keypoints]]: Define a keypoint used in defining [[Path Command|paths]] | ||
== Notes == | == Notes == | ||
# Once the mesh is created, and optional method to create complicated meshes is to define the materials, angles and geometry using [[Create a Mesh with Images and Shapes|images and shapes]]. This meshing method is [[Create a Mesh with Images and Shapes|described elsewhere]]. | # Once the mesh is created, and optional method to create complicated meshes is to define the materials, angles and geometry using [[Create a Mesh with Images and Shapes|images and shapes]]. This meshing method is [[Create a Mesh with Images and Shapes|described elsewhere]]. |
Revision as of 10:45, 30 August 2013
The best way to generate an FEA mesh is to use Keypoint, Path, and Area commands. Advanced mesh generation can be done with image files and shape commands.
Scripted Input Files
In scripted input files, you build the mesh by using multiple mesh generation commands. These commands are usually grouped together, but may be at various locations in the input file. For example, a simple 2D, rectangular mesh of width #length, height #height, and thickness #thick with #horiz elements in the horizontal direction and #vert elements in the vertical direction (where terms beginning in number signs are script variables) can be created with:
Area #matname$,#thick Path "Bottom",#horiz Keypoint "BotLeft",0,0 Keypoint "BotRight",#length,0 EndPath Path "Right",#vert Keypoints "BotRight" Keypoint "TopRight",#length,#height EndPath Path "Top",#horiz Keypoints "TopRight" Keypoint "TopLeft",0,#height EndPath Path "Left",#vert Keypoints "TopLeft","BotRIght" EndPath EndArea Resequence "BotRight"
Basic Commands
The fundamental commands for generating a mesh are
- Area: Define an area for mesh generation.
- Path: Define a path used in defining areas.
- Paths: Add multiple defined paths to an area.
- Keypoint: Define a keypoint used in defining paths
- Keypoints: Add multiple defined keypoints to a path.
Mesh Attribute Commands
- <a href="Origin.html">Origin</a>: Define coordinate system origin for entry of <a href="keypoint.html">Keypoints</a> using polar coordinates.
- <a href="element.html">Element</a>: Define type of element to use in the mesh.
- <a href="fliptriangles.html">FlipTriangles</a>: Select the direction of triangular elements in meshes that use those elements.
- <a href="resequence.html">Resequence</a>: To turn on the option to resequence the nodes, which will minimize the bandwidth of the problem and speed the calculations.
XML Input Files
In XML input files, you build the mesh with mesh generation commands that must be within a single <Mesh> block. Here is a <Mesh> block that creates at 50X10 mm rectangular mesh with 6 elements in the horizontal direction and 3 in the vertical direction:
<Mesh> <Keypoints> <pt x='0' y='0' id='lowerleft'/> <pt x='0' y='10' id='upperleft'/> <pt x='50' y='0' id='lowerright'/> <pt x='50' y='10' id='upperright'/> </Keypoints> <Path id="bottom" intervals='6' ratio='1'> <keypt id='lowerleft'/> <keypt id='lowerright'/> </Path> <Path id="right" intervals='3'> <keypt id='lowerright'/> <keypt id='upperright'/> </Path> <Path id="top" intervals='6'> <keypt id='upperright'/> <keypt id='upperleft'/> </Path> <Path id="left" intervals='3'> <keypt id='upperleft'/> <keypt id='lowerleft'/> </Path> <Area mat="1" thick="10" type="4" flip="0" angle="0"> <path id="bottom"/> <path id="right"/> <path id="top"/> <path id="left"/> </Area> </Mesh>
Mesh Generation Commands
The fundamental XML commands for generating a mesh are:
- Area: Define an area for mesh generation.
- Path: Define a path used in defining areas.
- Keypoints: Define a keypoint used in defining paths
Notes
- Once the mesh is created, and optional method to create complicated meshes is to define the materials, angles and geometry using images and shapes. This meshing method is described elsewhere.